General What other formats do you use your cube for?

Theoretically, you could take a cube and use it to draft CML-style "pauper/peasant EDH" decks. Choose a Rare or an Uncommon creature to be your Commander, and everything else goes in the deck.

My friend and I have done a lot of Winchester drafts with cubes, C/U innistrad, or C/U theros+born.

Grid draft doesn't seem to work great with a cube. And Solomon draft is just awful, perhaps with a bigger pool (120 or even 150 cards, not 90 as per the wiki) it could work?

I dunno, what else have you done with cubes besides booster draft? How has it gone? Is there anything you'd try with a cube that you *wouldn't* try with a retail set or block?
 

Eric Chan

Hyalopterous Lemure
Staff member
  • Team Rochester draft is a lot of fun. You probably need exactly six people, though, and preferably all experienced hands.
  • Team Sealed is something I've wanted to try for a while, but haven't yet. Again, you might want exactly six.
  • We did four-player Solomon once, and it was, as you predicted, awful. It might have been better with larger packs - maybe 18 card packs, instead of 15 - or just an additional fourth pack.
  • I haven't done a two-player draft format in a long time, but I remember Grid draft being fun, and better than the other formats I'd played up to that point.
 

Onderzeeboot

Ecstatic Orb
I dunno, what else have you done with cubes besides booster draft? How has it gone? Is there anything you'd try with a cube that you *wouldn't* try with a retail set or block?

I played the microsealed thing Jason posted a while ago, that was a lot of fun! Grid draft also works very well.
 

James Stevenson

Steamflogger Boss
Staff member
I like griddrafting most. Microsealed is awesome. There is also another one my friend invented with me this one time. I'll try to explain. Uhhh can't do it, I'll have to take pictures. It was really fun.
 

Jason Waddell

Administrator
Staff member
I like griddrafting most. Microsealed is awesome. There is also another one my friend invented with me this one time. I'll try to explain. Uhhh can't do it, I'll have to take pictures. It was really fun.

Was it this one?
CzBzimV.jpg
 
Microsealed has been great for me. Grid drafting was also pretty good. We tried Sealed Draft (half a sealed pool opened, followed by a normal draft). It kind of sucked - bad decks and awkward drafting.

We had 5 show up for several drafts in a row, and did an interesting modification: 5 packs of 15, scrap the last 6 cards in each pack. So everyone got the same 45 card pool, but had a chance at much better deck synergy than 5 packs of 9 cards provides.

Had 10 people at my last draft, which is perfect for my 420 card cube. It was the first time we broke 7 drafters. I might have teared up a little.
 
My friend haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaated microsealed, oh my gosh. Even though they won the first game. "This is basically constructed, and fuck constructed." Apparently my next deck was going to be the perfect counterdeck and there was nothing to be done except be cranky. I didn't even build a counterdeck, much less win with one! Just the threat of it was the end of the world I guess.
 
I've mostly just used it for 8 man drafts, but we did do a 4-man grid draft which was pretty fun. I really want to try team Sealed though, sounds like it would be fun.
 
We do a 5-man Bang! draft every so often when we can't get 6. It follows the basic premise of the game Bang! where each player is secretly and randomly assigned a role prior to the draft: Sheriff, Deputy, Outlaw, Outlaw, and Renegade. After the draft, the Sheriff reveals himself and decks are built. No other players may reveal themselves until they are killed. Here are the following goals.

Sheriff: Kill the Outlaws and Renegade to win the game. You lose if you die.
Deputy: Help the Sheriff do his job and protect him at all costs. You don't lose if you die, but you do lose if the Sheriff dies.
Outlaws: You win when the Sheriff dies, UNLESS he is killed last by the Renegade.
Renegade: Be the last man standing. You MUST kill the Sheriff last to win, otherwise you lose and the Outlaws win.

The Sheriff starts with 25 life. Whenever any player kills an Outlaw, that player draws three cards.

Play begins with the Sheriff and continues clockwise. The Sheriff draws a card during his first draw step.
 
What draft formats work with 3 people? I'm gettin sick of Sealed at that player count.

(I'm hoping for things you've actually tried, because I can google 3 player draft with the best of 'em, but my results won't give me any idea as to the quality of play in that style of drafting.)
 

Grillo_Parlante

Contributor
What draft formats work with 3 people? I'm gettin sick of Sealed at that player count.

(I'm hoping for things you've actually tried, because I can google 3 player draft with the best of 'em, but my results won't give me any idea as to the quality of play in that style of drafting.)

Free-for-all multiplayer is pretty much all I've had work in those instances. If you do anything else, the 3rd person really has nothing to do, and at least this way everyone is engaged.

You might want to take out any and all wrath effects, however, since otherwise the games can bog down to a boring attrition contest. The other thing that can make those games really unfun, is if one player can just sit there durdling, while the other 2 play essentially 1 v. 1, and then #3 sweeps in and wins. So maybe point that out to your players, that just focusing on "the weak guy" and ignoring the other person is not a good (or fun) strategy.

Your friends cube would probably be fine?
 
Oh for sure, whenever we play FFA we know to switch sides often and grind down the strongest player - keeping the # of cards in hand in mind, too!

But we're actually more likely to play round robin 1v1 matches, with the 3rd player playing guild wars or heckling or eating pancakes. It'll be a weekend-long hangout, so there's not any pressure for us to make sure all 3 players are engaged at all times.

I was more asking about a way to draft, one that lets us see enough cards to make good decks, and isn't too boring, or whatever.

Because just passing-a-pack 3 times is gonna result in crappy decks. I was thinking maybe doing 4 packs? Or find a more suitable draft mode, if y'all know one.
 

Grillo_Parlante

Contributor
Oh, I didn't realize that was an issue. We've always done just regular drafts regardless of the format (cube, retail draft) and number of people. Usually it works out (though some retail draft formats are terrible at this, and sometimes in cube you will have a color basically go undrafted).

I've considered doing 4 packs of (I think it was) 11 cards per?

Honestly, the commander draft format sounds really fun though, if you want just big dumb casual games.
 
Yeah this might sound like a cop out, but when I have 3 I just play a different game that actually plays 3 well.
No shame! I am treating my fantasy sets/cubes like boxed games, and some times, Magic isn't the game to play... Although, heads-up sealed has been pretty popular with the fantasy sets as well.

Has anyone had much success attempting to create a cube solely for 1v1 formats? I tried to make a low-power, IPA-themed stack for Winston/Solomon, but the majority of players didn't enjoy it (last incarnation prior to looting it for other projects: http://www.cubetutor.com/viewcube/7092). It seems deriving fun from "mana-base calculus" isn't very popular anymore. Anyway, I'd love to have 150-200 cards meant solely for a 1v1 Limited experience.
 
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