<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	
	xmlns:georss="http://www.georss.org/georss"
	xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#"
	>

<channel>
	<title>Riptide Labgames &#8211; Riptide Lab</title>
	<atom:link href="https://riptidelab.com/tag/games/feed/" rel="self" type="application/rss+xml" />
	<link>https://riptidelab.com</link>
	<description>Magic the Gathering Cube Draft Blog & Podcast</description>
	<lastBuildDate>Sun, 21 Feb 2021 13:29:10 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.8.12</generator>
<site xmlns="com-wordpress:feed-additions:1">196653521</site>		<item>
		<title>10 Simple Changes to Improve the Card Kingdom Starter Cube (v3)</title>
		<link>https://riptidelab.com/10-simple-changes-to-improve-the-card-kingdom-starter-cube-v3/</link>
		<comments>https://riptidelab.com/10-simple-changes-to-improve-the-card-kingdom-starter-cube-v3/#comments</comments>
		<pubDate>Tue, 26 Jun 2018 12:45:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Kirblinx]]></category>
		<category><![CDATA[cube]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[magic]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=1833</guid>
		<description><![CDATA[Around the start of this year CardKingdom came up with the idea to release a self-contained cube product that you could buy for US$100. It would come pre-sleeved and in a nice couple of cardboard boxes. This would be a great way for people to get started on a cube without the hours and hours [&#8230;]]]></description>
		<wfw:commentRss>https://riptidelab.com/10-simple-changes-to-improve-the-card-kingdom-starter-cube-v3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">1833</post-id>	</item>
		<item>
		<title>The End of Candy Crush: A View From the Top</title>
		<link>https://riptidelab.com/the-end-of-candy-crush-a-view-from-the-top/</link>
		<comments>https://riptidelab.com/the-end-of-candy-crush-a-view-from-the-top/#respond</comments>
		<pubDate>Thu, 14 Nov 2013 13:18:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jason Waddell]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=1120</guid>
		<description><![CDATA[by: Jason Waddell Last night, after returning home from a screening of the terrible-but-not-sufficiently-atrocious-enough-to-be-a-classic Syfy (really?) film Sharknado, I booted up my phone for my new bedtime ritual: swiping candies while listening to Arcade Fire&#8217;s latest album. I polished off a few levels and was met with an unusual message. The end. When I first [&#8230;]]]></description>
		<wfw:commentRss>https://riptidelab.com/the-end-of-candy-crush-a-view-from-the-top/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">1120</post-id>	</item>
		<item>
		<title>Rogue Legacy Review: A Skill Grind</title>
		<link>https://riptidelab.com/rogue-legacy-review-a-skill-grind/</link>
		<comments>https://riptidelab.com/rogue-legacy-review-a-skill-grind/#comments</comments>
		<pubDate>Sun, 15 Sep 2013 19:55:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jason Waddell]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=832</guid>
		<description><![CDATA[By: Jason Waddell I don&#8217;t have time for bullshit. Games with superfluous filler to be disrespectful to me, the player. It didn&#8217;t used to be this way. Back in the day you found yourself in World 1 &#8211; 1 and ran to the right, and didn&#8217;t stop running. The industry has changed. 22 years after [&#8230;]]]></description>
		<wfw:commentRss>https://riptidelab.com/rogue-legacy-review-a-skill-grind/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">832</post-id>	</item>
		<item>
		<title>We need to talk about the Crush</title>
		<link>https://riptidelab.com/candy-crush-saga-review/</link>
		<comments>https://riptidelab.com/candy-crush-saga-review/#respond</comments>
		<pubDate>Mon, 09 Sep 2013 11:57:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jason Waddell]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=813</guid>
		<description><![CDATA[We need to talk about the Crush: A Candy Crush Saga Review by: Jason Waddell My untested mental image of obscenely popular freemium Facebook games is intrinsically linked with the consumer exploitation: addictive systems with restrictive content access mechanics and a pay-to-progress business model. Creating an addicting progressed-based experience is relatively trivial in the gaming [&#8230;]]]></description>
		<wfw:commentRss>https://riptidelab.com/candy-crush-saga-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">813</post-id>	</item>
		<item>
		<title>In a Strange Land: Words with Adversaries</title>
		<link>https://riptidelab.com/in-a-strange-land-words-with-adversaries/</link>
		<comments>https://riptidelab.com/in-a-strange-land-words-with-adversaries/#respond</comments>
		<pubDate>Sun, 23 Jun 2013 08:25:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jason Waddell]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[life]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=360</guid>
		<description><![CDATA[By: Jason Waddell RiptideLab is the first website I&#8217;ve ever created, and as with any new venture, there are surprises involved. Sure, you and I may think of ol&#8217; RiptideLab as a hub of cube drafting discussion. Even a cursory glance at our page might confirm this hypothesis. But most of the people who find [&#8230;]]]></description>
		<wfw:commentRss>https://riptidelab.com/in-a-strange-land-words-with-adversaries/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">360</post-id>	</item>
		<item>
		<title>Android: Netrunner Full Review</title>
		<link>https://riptidelab.com/android-netrunner-full-review/</link>
		<comments>https://riptidelab.com/android-netrunner-full-review/#respond</comments>
		<pubDate>Sun, 16 Jun 2013 21:30:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jason Waddell]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=287</guid>
		<description><![CDATA[By: Jason Waddell Last month I gave my initial impressions of Android: Netrunner, wherein I introduced the basic ideas of Android: Netrunner and gave my thoughts after my inaugural 90 minutes with the game. Since then I&#8217;ve had the opportunity to play against a variety of opponents both on- and offline, and can now offer [&#8230;]]]></description>
		<wfw:commentRss>https://riptidelab.com/android-netrunner-full-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">287</post-id>	</item>
		<item>
		<title>Emotional Design: Catan Dice Game Plus Review</title>
		<link>https://riptidelab.com/emotional-design-catan-dice-game-plus/</link>
		<comments>https://riptidelab.com/emotional-design-catan-dice-game-plus/#respond</comments>
		<pubDate>Mon, 20 May 2013 11:55:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jason Waddell]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://riptidelab.com/?p=138</guid>
		<description><![CDATA[By: Jason Waddell Catan Dice Game Plus (CDGP) is a game that I wanted to like. I&#8217;m constantly on the lookout for light two-player games to play with my wife. CDGP is billed as a marriage of two of my wife&#8217;s favorite games, Settlers of Catan and Yahtzee, yet somehow manages to capture the magic [&#8230;]]]></description>
		<wfw:commentRss>https://riptidelab.com/emotional-design-catan-dice-game-plus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">138</post-id>	</item>
		<item>
		<title>Android: Netrunner, First Impressions</title>
		<link>https://riptidelab.com/android-netrunner-first-impressions/</link>
		<comments>https://riptidelab.com/android-netrunner-first-impressions/#respond</comments>
		<pubDate>Sat, 18 May 2013 16:54:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jason Waddell]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://riptidelab.com/wp/?p=85</guid>
		<description><![CDATA[By: Jason Waddell Today I had my first hands-on session with Android: Netrunner, a revamping of a two-player card game originally designed by Richard Garfield in 1996. The game&#8217;s &#8220;cyberpunk dystopian future&#8221; setting is hardly original, but is one that I have a personal affinity for. Neil Stephenson&#8217;s &#8220;Snow Crash&#8221; ranks among my favorite works [&#8230;]]]></description>
		<wfw:commentRss>https://riptidelab.com/android-netrunner-first-impressions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">85</post-id>	</item>
	</channel>
</rss>
