My second entry, for Rakdos.
Graverob X: When this creature enters the battlefield, mill X cards, then exile X creature cards from your graveyard. If you do, Create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Greedy Excavator
Creature - Human Rogue (c)
Graverob 1.
1/1
Cursed Relic
Artifact - Treasure (u)
When Cursed Relic enters the battlefield, discard a card, then draw a card.
Artifacts you control have “: Add one mana of any color. Spend this mana only to cast creature spells you own from exile.
, Sacrifice Pilfered Relic: Add one mana of any color.
Body Hoarder
Creature - Human Warlock (r)
Menace.
Graverob 2.
Body Hoarder gets +1/+1 for each creature card you control in exile.
2/2
The idea was to translate graverobbing into a flavorful mechanic. You dig open the grave (mill), search the body (exile) and get some loot (Treasure). Milling and creating artifacts makes this a relatively open-ended mechanic and the designs can go in a lot of directions. The downside is that it's pretty complex (like Map tokens that have the Explore reminder text in them).
edit: Thanks @Brad for the help!
Graverob X: When this creature enters the battlefield, mill X cards, then exile X creature cards from your graveyard. If you do, Create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Greedy Excavator
Creature - Human Rogue (c)
Graverob 1.
1/1
Cursed Relic
Artifact - Treasure (u)
When Cursed Relic enters the battlefield, discard a card, then draw a card.
Artifacts you control have “: Add one mana of any color. Spend this mana only to cast creature spells you own from exile.
, Sacrifice Pilfered Relic: Add one mana of any color.
Body Hoarder
Creature - Human Warlock (r)
Menace.
Graverob 2.
Body Hoarder gets +1/+1 for each creature card you control in exile.
2/2
The idea was to translate graverobbing into a flavorful mechanic. You dig open the grave (mill), search the body (exile) and get some loot (Treasure). Milling and creating artifacts makes this a relatively open-ended mechanic and the designs can go in a lot of directions. The downside is that it's pretty complex (like Map tokens that have the Explore reminder text in them).
edit: Thanks @Brad for the help!
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