WHAT IS IT?
A cube where all cards cost 1 mana less, as if you had a Helm of Awakening emblem out. I'll probably also make it so that land drops enter untapped so that the mana bases can unlock some new cards as well.
I think a lot of WOTC's designs are held back due to the potential of a Modern deck running 4 copies of whatever it is and killing on turn two. We won't have that issue here.
POWER LEVEL
I intend for the power level of this cube to be similar to a lot of what we are doing already.
I'm NOT looking to enable turn two Bloodbraid Elf via one mana Signets, turn one Lotus Cobra, or any other broken nonsense.
I AM looking to use Valley Dasher as an alternative to Goblin Guide, to make easily castable hybrids like Senate Griffin be more on curve, and give all colors some aggro options via colorless 2/Xs like Alpha Myr.
WHY?
The main spot where I believe the -1 mana will come into play for fixing nongames is the hand smoothing cards. If you've played with Serum Visions, Ponder, etc, you know how much more keepable the hands with the turn 1 smoother are.
The second most alluring thing in this format is the ability to use some bad two mana creatures as good one mana creatures, therefore making turn one more interesting.
An interesting potential of this format would be the new archetypes that pop up when the almost-good-enough cards become good enough with a mana shaved off their cost. I'll go into some of my ideas later and would like your thoughts as well.
A cube where all cards cost 1 mana less, as if you had a Helm of Awakening emblem out. I'll probably also make it so that land drops enter untapped so that the mana bases can unlock some new cards as well.
I think a lot of WOTC's designs are held back due to the potential of a Modern deck running 4 copies of whatever it is and killing on turn two. We won't have that issue here.
POWER LEVEL
I intend for the power level of this cube to be similar to a lot of what we are doing already.
I'm NOT looking to enable turn two Bloodbraid Elf via one mana Signets, turn one Lotus Cobra, or any other broken nonsense.
I AM looking to use Valley Dasher as an alternative to Goblin Guide, to make easily castable hybrids like Senate Griffin be more on curve, and give all colors some aggro options via colorless 2/Xs like Alpha Myr.
WHY?
The main spot where I believe the -1 mana will come into play for fixing nongames is the hand smoothing cards. If you've played with Serum Visions, Ponder, etc, you know how much more keepable the hands with the turn 1 smoother are.
The second most alluring thing in this format is the ability to use some bad two mana creatures as good one mana creatures, therefore making turn one more interesting.
An interesting potential of this format would be the new archetypes that pop up when the almost-good-enough cards become good enough with a mana shaved off their cost. I'll go into some of my ideas later and would like your thoughts as well.