Card/Deck A different way to ramp

FlowerSunRain

Contributor
God damnit, I have every card in Alfonso's image except mana bloom ready for my next cube update, now I need it too. . .

Thanks a lot Alfonso!

(You figure out if that was sarcastic or not!)
 
i wonder if by the end of ths block it will be possible to have a non-custom cube with a non-poison enchantress theme

I'm not sure. I think we are definitely borderline there now. I think a few more good enchantment creatures in particular and we are definitely there.



Gu god in particular might push it over. I'm beginning to suspect that it might twiddle though.
 

FlowerSunRain

Contributor
i wonder if by the end of ths block it will be possible to have a non-custom cube with a non-poison enchantress theme
I think enchantress is pretty good already. The only "poisonous" cards are the enchantresses themselves. And replenish, if you run that. Cards like flickering ward, shimmering wings and mark of fury are great with enchantresses, but they also support heroic and extort like a boss. Also, they do stuff on their own (well, mostly just flickering ward). Everything else is just an enchantment incidentally (wild growths, enchantment creatures, god weapons, gods, auras, red cards that do 2 damage when you do stuff, control magic, card draw engines, etc.). Too bad the W/G god is awful, she'd have been perfect to tie it together.

I run Argothian Enchantress, Enchantress's Prescence and Kor Spirit Dancer and they've been good to me. I would run Venduran Enchantress, but I'm still looking for the right keyword to shapie on her.
 

CML

Contributor
yeah but those cards are not abstractly too strong. the abject failure of Zur makes me despair, but there might be a way to do it. someone wanna make a thread?

another vote for double Green Sun's Zenith

edit; be careful legacy enchantress is infamously miserable to play against
 
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