New round of Alchemy spoilers for Eldraine, it's been on hold for a while and I'm not sure why they started this back up, but as
@Chris Taylor said in another thread a few days ago:
Wotc as a consistent source of "things to think about" is more valuable than I sometimes give it credit for, even if I don't buy cards
It's worth looking at these designs, since they're not really being discussed anywhere from a design POV. As
@Phone said:
Half the time spoiler season is "Oh, that's such a cool idea. I'll go make a custom card that's a riff on that."
As mentioned previously in this thread, I'm still not sold on printing these out into paper for the sake of my cube just yet, but I like to tease myself / make myself miserable with the wasted design space on
formats that aren't very popular so I'll be examining these cards through a power-curious cube level.
This is such a funny and well-designed card. Changing it from perpetually getting +1/+1 to counters, under the same rules as things like
Skullbriar, the Walking Grave, makes it work very easily in paper. Like with previous cards discussed in this thread, it seems like they're going out of their way to make the cards wonkier to justify them as not-legal-in-paper, a negative for everyone's sake.
I wouldn't really be interested in cubing that particular card, but I did find it very clever and I found a card using the same technology that
would be a delight in my 720:
In addition to the obvious goal of maximizing the density of otters in Cube, the Accident-Prone Apprentice 1) tells a great story, 2) gives
Turn to Frog -- a fun card by any measure -- a justifiable reason to exist in a Cube alongside Magic's best and brightest, and 3) the creature side is the best version of a 2MV Prowess ability we've gotten to date. I would happily make room in my Izzet section or red suite for this, and I imagine even the MODO cube would be fine replacing
Runaway Steam-Kin with the little dude.
I wouldn't personally cube it to avoid the mixed messages that the enchantment half provide, but this card is Magic's first unconditional black creature exile spell for 2B. And it's an instant!
Flay Essence, what happened to you?
Neat card. I'm not clever enough to figure out the best way to abuse it, but I feel in my bones that there's something cool going on here.
If you just take out the "boon" formatting and make this "The next creature target opponent casts enters the battlefield tapped and with a stun counter on it", it'll not only be less wordy, but it'll fit in paper Magic just fine. I like this land a lot, the one-time scry 3 makes up for the ETB tapped to me and my tempo decks would be willing to take the small downside after dropping the first 2 lands to have this kind of effect essentially for free.
Complexity creep much, but I actually love this card as what would be the best
Gravedigger effect for Cube if it were a real Magic card. 3/1s are always pleasant, giving your next creature a +1/+1 bonus is nice, and the bargain ability feels like the right cost here. WotC, print a proper version of this please!
You basically have me sold on this card from the last ability, which I don't think we've ever gotten so cleanly and at such a good rate before.
In Boros decks in particular, I'm a big fan of having my
Phyrexian Arena effects attached to on-curve beaters, and in that guild, I'm a lot less concerned about having to play the cards that turn. The
Seven Dwarves is funny and would be a net-negative, but they do get out of hand quickly, and their ability to cantrip does limit the potential for feel bad for them.
I could easily make this work in my Cube as written by having the dwarves printed out ahead of time with the extra text already placed on them, but it'd be a pain to de-deck them after each game. Would certainly test if not play this card if it were a real Magic card.
Anything inspire the bunch of you?