Article link: http://www.channelfireball.com/articles/cube-design-utility-land-draft/
So I've been experimenting with an idea lately that has been very positively received around here. First tried it for my birthday draft last month. Here's how it works.
1) Before the draft, lay out this pile of lands face up on the table:
MONO:
Flagstones of Trokair
Windbrisk Heights
Eiganjo Castle
Karakas
Secluded Steppe
Faerie Conclave
Shelldock Isle
Riptide Laboratory
Halimar Depths
Lonely Sandbar
Phyrexian Tower
Urborg, Tomb of Yawgmoth
Volrath's Stronghold
Barren Moor
Barbarian Ring
Teetering Peaks
Ghitu Encampment
Forgotten Cave
Treetop Village
Oran-Rief, the Vastwood
Gaea's Cradle
Yavimaya Hollow
Dryad Arbor
ARTIFACT
Academy Ruins
Seat of the Synod
Vault of Whispers
Darksteel Citadel
UTILITY:
Tectonic Edge
Ghost Quarter
Rishadan Port
Mishra's Factory
Mutavault
Blinkmoth Nexus
Ancient Tomb
High Market
MULTI:
Grand Coliseum
Undiscovered Paradise
Murmuring Bosk
INNISTRAD
Moorland Haunt
Nephalia Drownyard
Kessig Wolf Run
Gavony Township
Vault of the Archangel
Desolate Lighthouse
Slayers' Stronghold
FIXING
Celestial Colonnade
Creeping Tar Pit
Lavaclaw Reaches
Raging Ravine
Horizon Canopy
Cascade Bluffs
Rugged Prairie
Fetid Heath
Twilight Mire
Flooded Grove
2) Assign table seating (give every drafter a number between 1 and 8).
3) Start the draft as normal.
4) After each pack, each player takes one land from the table.
Pack 1 goes players 1-8.
Pack 2 is players 8-1.
After Pack 3, each player takes two lands (first 1 through 8, then 8 through 1) .
So I've been experimenting with an idea lately that has been very positively received around here. First tried it for my birthday draft last month. Here's how it works.
1) Before the draft, lay out this pile of lands face up on the table:
MONO:
Flagstones of Trokair
Windbrisk Heights
Eiganjo Castle
Karakas
Secluded Steppe
Faerie Conclave
Shelldock Isle
Riptide Laboratory
Halimar Depths
Lonely Sandbar
Phyrexian Tower
Urborg, Tomb of Yawgmoth
Volrath's Stronghold
Barren Moor
Barbarian Ring
Teetering Peaks
Ghitu Encampment
Forgotten Cave
Treetop Village
Oran-Rief, the Vastwood
Gaea's Cradle
Yavimaya Hollow
Dryad Arbor
ARTIFACT
Academy Ruins
Seat of the Synod
Vault of Whispers
Darksteel Citadel
UTILITY:
Tectonic Edge
Ghost Quarter
Rishadan Port
Mishra's Factory
Mutavault
Blinkmoth Nexus
Ancient Tomb
High Market
MULTI:
Grand Coliseum
Undiscovered Paradise
Murmuring Bosk
INNISTRAD
Moorland Haunt
Nephalia Drownyard
Kessig Wolf Run
Gavony Township
Vault of the Archangel
Desolate Lighthouse
Slayers' Stronghold
FIXING
Celestial Colonnade
Creeping Tar Pit
Lavaclaw Reaches
Raging Ravine
Horizon Canopy
Cascade Bluffs
Rugged Prairie
Fetid Heath
Twilight Mire
Flooded Grove
2) Assign table seating (give every drafter a number between 1 and 8).
3) Start the draft as normal.
4) After each pack, each player takes one land from the table.
Pack 1 goes players 1-8.
Pack 2 is players 8-1.
After Pack 3, each player takes two lands (first 1 through 8, then 8 through 1) .