I thought it was about time we did another community cube here at Riptide.
This was all inspired by the MTGO Legendary Cube (ver 2.0) as it allows for large splashy plays, silly buildaround cards and light removal. Since wizards retired it early, it could be safe to say that we could never see it again. It did have its problems and I was hoping we could make something similar but more refined.
Cubetutor Link is Here
I will be updating it as soon as I can with whatever people have input so you can get an idea of what themes and curves look like. We will probably aiming for 360 cards at this point, we can always change it later.
I have some general rules/guidelines that I would like to adhere to, otherwise it might end up as a normal cube.
I may also ask you to change a card you submitted if it breaches any of the above restraints. Can't have people breaking the rules can we.
I have started the cube off with double bouncelands as this allows you to have early plays all the while giving you the mana sources to go into the late game. I am looking for suggestions as to what other land cycles to put in and I will make a vote later once some cards have gone in.
Once it is all finished I may put to a vote some of the cards I feel don't belong and we can change them to make the cube a more coherent machine.
How to Contribute:
So now that all the design restraints have been talked about how can you help build this cube? Simple! Just post 4 cards using the card image tags. You can choose to explain your additions or not, it is up to you. Make sure you are not double posting. I would prefer if there was two other submissions before your previous submission, just so then two people don't build the cube by themselves.
I'll start off to give people an idea:
Want to try a spell theme. Blast of Genius should be good with the overall high CMC that the cube should have. Threw in Compulsive Research as something to do early game. Unsure what sort of card filtering is needed early game. Someone else can figure that out.
This was all inspired by the MTGO Legendary Cube (ver 2.0) as it allows for large splashy plays, silly buildaround cards and light removal. Since wizards retired it early, it could be safe to say that we could never see it again. It did have its problems and I was hoping we could make something similar but more refined.
Cubetutor Link is Here
I will be updating it as soon as I can with whatever people have input so you can get an idea of what themes and curves look like. We will probably aiming for 360 cards at this point, we can always change it later.
I have some general rules/guidelines that I would like to adhere to, otherwise it might end up as a normal cube.
- No removal at CMC < 3 (unless super conditional or induces card disadvantage). This makes less feelbads with the large splashy plays.
- No artifact ramp at CMC < 3. Feel these would be too high picks otherwise. Green should be the ramp colour.
- No more than 6 creatures CMC < 3 for each colour. This is subject to change. Aim for setup or manasinks, 'Think Ashling the Pilgrim over Goblin Guide'
- No Planeswalkers. Let's try for something different.
- No obvious GRBS. I don't want stuff like Umezawa's Jitte, Opposition, Treachery etc.
I may also ask you to change a card you submitted if it breaches any of the above restraints. Can't have people breaking the rules can we.
I have started the cube off with double bouncelands as this allows you to have early plays all the while giving you the mana sources to go into the late game. I am looking for suggestions as to what other land cycles to put in and I will make a vote later once some cards have gone in.
Once it is all finished I may put to a vote some of the cards I feel don't belong and we can change them to make the cube a more coherent machine.
How to Contribute:
So now that all the design restraints have been talked about how can you help build this cube? Simple! Just post 4 cards using the card image tags. You can choose to explain your additions or not, it is up to you. Make sure you are not double posting. I would prefer if there was two other submissions before your previous submission, just so then two people don't build the cube by themselves.
I'll start off to give people an idea:
Want to try a spell theme. Blast of Genius should be good with the overall high CMC that the cube should have. Threw in Compulsive Research as something to do early game. Unsure what sort of card filtering is needed early game. Someone else can figure that out.