oh, i have a green one it’s just a command instead:Overall, I like the idea of finishing the Archmage's Charm cycle. Hope you're working on GGG!
oh, i have a green one it’s just a command instead:Overall, I like the idea of finishing the Archmage's Charm cycle. Hope you're working on GGG!
Impending Tithe WBShow me designs using keywords from any of the Ravnica blocks, but only in the correct colors so that I can tag them with the appropriate watermark. For example, you can't make a card named Agony War that's Agony Warp with Overload 2UB because Overload is U/R only. As badly as I may want you to.
As long as it can't change opponents things I'm sure it's fineBitterblossom but it costs 3 instead of 2 and turns one of your things into a 3/3 every two turns instead of making a 1/1 that flies every turn
this is kinda weak right?
idk, seems like that would be a good buff. maybe let it be attacked as a drawback to balance it outAs long as it can't change opponents things I'm sure it's fine
Don't you mean Deer lord?Dear lord, even after double-nerfing the second ability Oko still feels really strong...
That might do the trick!idk, seems like that would be a good buff. maybe let it be attacked as a drawback to balance it out
Hey, I recognize that mood! My players are on board with trying out other ttrpg's after we finish the current 5e campaign, I don't foresee myself returning to D&D unless several stakeholders in WotC's management are sacked and the company becomes independent from Hasbro (and possibly shareholders in general) again.I'm in a real "fuck WotC" mood.
If you made an all custom cube, what archetypes do you think your 10 color pairs would support in order to get the most overlap?
I'm in a real "fuck WotC" mood.
If you made an all custom cube, what archetypes do you think your 10 color pairs would support in order to get the most overlap?
I would be tempted to delve deeper into the Dominaria United design approach, where each colour focuses on a particular theme and the colour pairs relate to the intersection of those themes. For example white was about having lots of creatures, red was about having big creatures, and Baird, Argivian Recruiter was a payoff for red and enabler for white. Vohar, Vodalian Desecrator supported blue’s spells theme and black’s graveyard theme. It wasn’t fully implemented, though cards from other sets would fit better.I'm in a real "fuck WotC" mood.
If you made an all custom cube, what archetypes do you think your 10 color pairs would support in order to get the most overlap?
WU AdventureI'm in a real "fuck WotC" mood.
If you made an all custom cube, what archetypes do you think your 10 color pairs would support in order to get the most overlap?
i just try to have 4-5 colors of various flavors of support for my big archetypes (lands, graveyards, zoo, spells) so that there's plenty of room to experiment, and then just have various minimalist themes sprinkled into the guilds, rather than having them be the main signposts.I'm in a real "fuck WotC" mood.
If you made an all custom cube, what archetypes do you think your 10 color pairs would support in order to get the most overlap?
Is it clear what these are trying to do? It's not confusing to figure out? Which do you prefer?
Is the reminder text worded properly?
The issue with Kamigawa flip is that it's very difficult to find art that makes any sense.We could go with the flip cards from Kamigawa (and others).
Not a bad idea.Reminder text is technically correct, but probably best to include the text "while it is a land it is not a creature" otherwise you'll get people thinking it is like dryad arbor.
Would the whole situation be more clear if the other 'half' of the card were an instant or sorcery?
EDIT2: Is it any better with the abilities swapped? I feel like it is, just a bit. Like the Terramorph ability splits it from the top and then the rest of the card is the Terramorph.
Yeah... I already drafted this up...The swap helps too, makes it feel more like an Adventure card.
Damn. Prototype in CC with a land-colored overlay would be sweet.Following prototype, I liked the version using the bottom box for the main effect, and the shaded top box for the Terramorph ability best. Obviously this kind of card works best when it pairs a non-permanent spell (instant or sorcery) with a permanent spell (land, in this case), but it could work with other permanent types if you make those use counters! For example, the creature half could be a 0/0 that etb’s with a number of +1/+1 counters on it. That way it will either exist on the battlefields as a card without counters in your land pile, or as a permanent with counters in whichever space you use for your other permanents.