vs
You can only have one.
You can only have one.
New Kiora all the way.
New Kiora is cool if you support any graveyard themes and I should probably make the switch at some point, but I have a pack foil of the original and I'm too in love with that art.
So are you planning on making the switch back? Is old kiora really less generic than the new one for you? Was old kiora seeing play in your UG decks? It just really seems like you've been let down something fierce, considering probably 50% or more of planeswalkers are almost purely generic value (like look at Ob Nixilis lol). Do you expect less generic mess out of 2+ color walkers?New Kiora looked like she opened up ~unique lines of play~ over Old Kiora, but since I made the swap, she's not really done much but sit and generate value in a pretty generic way. Nobody wants her in over here; she's just another cog in 4c Super Friends Control, and worse, she isn't even that exciting in what her toolkit offers (at least, among my drafters, Old Kiora is consider as giving some more exciting decision points). Sure, she's neat if you're reanimator or something, but I'd rather run Sidisi, Brood Tyrant for that. The truth is that my drafters really don't give a shit about New Kiora and tbh neither do I until gets more graveyard tools than some half-baked self-mill deck. I guess she might be better if I was lower power and pushed graveyard interactions harder, but there's a threshold for how much you can put into a format and still make it interesting imho and she requires a further push in that direction than I care to take. I'm super glad if any of yall get her to do some fun stuff, and if your cube is all about the graveyard, then I can see that working out just fine. For me though, I think she represents one of my many cube design mistakes where I've thought I was put in something that generated more options and ~unique lines of play~, but was actually just watering down my format with some unexciting engine piece to a deck nobody but me really cares to (or could easily discern how to) assemble.
Well, one sucks if your opponent is playing a lot of goblins, the other is awesome if your opponent is playing a lot of goblins (but can still be cleared with a simple removal spell).Way I see it, new Kiora requires you play creatures while old Kiora doesn't. Just adjust accordingly to your cube's needs.
Some context:
White and black have a cleric theme, red has a goblin (tokens), green has a beast theme, and there are some human elements littered thru all 5 colors. With that in mind, which card would be a better choice? (ie less infuriating to play against but still powerful/useful)
So are you planning on making the switch back? Is old kiora really less generic than the new one for you? Was old kiora seeing play in your UG decks? It just really seems like you've been let down something fierce, considering probably 50% or more of planeswalkers are almost purely generic value (like look at Ob Nixilis lol). Do you expect less generic mess out of 2+ color walkers?