Onderzeeboot
Ecstatic Orb
Not that I run the golem tribal package, but I do run two Blade Splicers, and based on my experiences there are a few unmentioned cards that work really well with these splicers. I'll skip the obvious anthems.
I was about to, but then I realized I had a million other anthems, so I cut it from my previous list. In hindsight that was a pretty silly cut, because this makes everything Golems as well, which is The Best (TM) in Splicerworld!Wait, nobody's mentioned this yet:
this is basically a themeless theme so you don't really need to throw a ton of space its way.
I'm just not sure comes into play 3-5 drop tribal is ever gonna be as interesting or helpful as graveyard aggro and attrition will be. Especially give that the graveyard version starts at 1 and gives you like ways to spend your mana and have extra cards all game just by doing normsy stuff.
Well babe, it's more that I'm trying to differentiate tribal class focus to synergy bonus focus ya know. Like what do golems bring to the table in the way that zombies bring to the table. I mean zombies is more a pet name now with all the humans and spirits etc that can contribute to the same sweet plan.
So we have graveyard attrition aggro and comes into play ability abuse, army in can midranged?
I hope that came out wrong, because the way you put it, it really doesn't sound very fun at all for one of the parties involved. Basically you're fucked if you don't interact, and you're fucked if you do try to interact?[...] that kills you if you don't interact with the splicers, and punishes you if you do interact with the splicers [...]
I hope that came out wrong, because the way you put it, it really doesn't sound very fun at all for one of the parties involved. Basically you're fucked if you don't interact, and you're fucked if you do try to interact?
Start at my Vamps thread here: http://riptidelab.com/forum/threads/vamps.361/. To the typical lineup of Vampires, you could also add Bloodline Keeper, Olivia, Kalastria Highborn, Vampire Nighthawk, Gatekeeper of Malakir, Vampire Nocturnus, Blade of the Bloodchief, Bloodthrone Vampire, Anowon(?), and maybe another few that I’m missing, without making the theme too obtrusive. People who aren’t drafting “the Vampire deck” will want to play with most of these cards at least sometime, and that’s what you want.
At first blush, therefore, the theme looks reasonable. Why didn’t it work? Most of why is captured by Waddell’s comment — “There’s not a lot of actual incentive cards. Maybe the captain and Kalastria Highborn? Like, Bloodghast just works better with Carrion Feeder than any of these dumb old vampires” — but I should go into further detail. You want the “filler” cards to be fought over by a bunch of different people, but not too much — so far, so good. You also want there to be the incentive of synergy if you get a lot of these cards; this is what did not happen. The payoff for assembling the tribe was just not that great, and the tribe didn’t come together often enough.
Golems you control have -1/-1?