I'm working on a small cube (250 cards) designed to be drafted by two or four people. I want games to both have a high level of mystery by liberally using both morph and manifest cards, but I also want to push using the graveyard as a resource and its own dynamic zone.
I'm concerned that some of the cool things you can do with manifest won't actually happen all that often (cool things top out at manifesting into Phyrexian Dreadnought or Eater of Days and slide down to popping up morph creatures like Fathom Seer and Master of Pearls for their cheap casting costs rather than their morph costs)
I'm also concerned that with such a tight list I'm having to cut cards I think are neat because they don't sync with the themes. I don't want a dry cube that's only interesting as an intellectual exercise.
Click here for the cube list. Below I'll outline what I'm trying to do in each color.
White
White has flyers, White has tokens (some of which fly), White likes enchantments.
White has a small life gain theme. Would it be interesting to push this or is White already doing enough?
White can do a little flickering to flip up morphs and manifest cards cheaply.
Some of my least favorite card choices are the cards with threshold. But with fewer flashback cards, I wanted White and Green to have other interesting things going on in their graveyards.
Blue
Blue has flyers, Blue has the most morphs, Blue has prowess.
I added a few scry cards to Blue to push manifest. If you're rocking Eater of Days, you're probably going to want to be in Blue.
My only concern with Blue is that it's very full. But it's mostly very full because it has so many morph cards.
Black
Black likes throwing stuff in the graveyard. Black has the most delve cards and likes to sacrifice creatures.
I'm concerned that Black is too shallow. All it's really doing is throwing stuff in its graveyard for its own benefit. It gets a lot of different benefits from this, but it's still a lot of the same.
I wonder if a bit more self mill and reanimation would give Black some more depth, but I don't want to saddle it with uncastable junk, either.
Red
Red has the most flashback (though it's only just ahead of Black). Red has prowess. Red plays nicely with Black's sacrifice and Blue's many instants and sorceries.
Red also can produce and spend a lot of mana through its Flamekin.
Red has cool creatures that can hit its opponents in the face hard. I rather like Red here, but I'd like it to play well with all some other colors better. I'm not really sure what a Red/Green or Red/White deck looks like other than "random aggressive dudes."
Green
Green likes tokens. Green likes enchantments. Green likes its tokens to mostly be Saprolings.
Green also is cool with bringing stuff back from its graveyard. I think I'd like it to do a bit more of that.
Green is also stuffed. I want Hooded Hydra in there, but I'm not sure what to cut.
Also, do Green's creatures feel big enough?
Does Green feel different enough from White? The two colors are similar in themes, but while White has flying, Green just has Thallids and a bit of graveyard recursion.
White-Blue
The deck here is probably U/W skies. You could maybe do a morph control deck with Frontline Strategist plus the pickles combo.
White-Black
This probably skews to Black's sac strategy, with White's tokens adding fuel to Black's sacrifice engine.
White-Red
As mentioned above, other than random dorks, I'm not sure what deck is White-Red
White-Green
This could be G/W tokens or an enchantment heavy build. Maybe even a hybrid.
Blue-Black
Strange that I don't have a strong vision for this ally pair. Maybe they're inspired by Psychatog and go control with a graveyard focus?
Blue-Red
It's a spell-heavy Jeskai-inspired deck.
Blue-Green
Unsure what you'd build here. Maybe keep focusing on morph. The combination could draw a ton of cards.
Black-Red
Sac heavy with a bunch of death at your critters and burn to the face. Totally a creature-focused control deck.
Black-Green
Another strong sac deck. This one focused on Thallids.
Red-Green
Big creatures smash face? It's a problem with this color combination in general, and this cube list doesn't avoid it.
Any thoughts and feedback are appreciated. This is my second cube, and while good games are my first goal, I also want to keep this one on the budget end and favor interesting interactions over single powerful cards.
Thanks for any help.
I'm concerned that some of the cool things you can do with manifest won't actually happen all that often (cool things top out at manifesting into Phyrexian Dreadnought or Eater of Days and slide down to popping up morph creatures like Fathom Seer and Master of Pearls for their cheap casting costs rather than their morph costs)
I'm also concerned that with such a tight list I'm having to cut cards I think are neat because they don't sync with the themes. I don't want a dry cube that's only interesting as an intellectual exercise.
Click here for the cube list. Below I'll outline what I'm trying to do in each color.
White
White has flyers, White has tokens (some of which fly), White likes enchantments.
White has a small life gain theme. Would it be interesting to push this or is White already doing enough?
White can do a little flickering to flip up morphs and manifest cards cheaply.
Some of my least favorite card choices are the cards with threshold. But with fewer flashback cards, I wanted White and Green to have other interesting things going on in their graveyards.
Blue
Blue has flyers, Blue has the most morphs, Blue has prowess.
I added a few scry cards to Blue to push manifest. If you're rocking Eater of Days, you're probably going to want to be in Blue.
My only concern with Blue is that it's very full. But it's mostly very full because it has so many morph cards.
Black
Black likes throwing stuff in the graveyard. Black has the most delve cards and likes to sacrifice creatures.
I'm concerned that Black is too shallow. All it's really doing is throwing stuff in its graveyard for its own benefit. It gets a lot of different benefits from this, but it's still a lot of the same.
I wonder if a bit more self mill and reanimation would give Black some more depth, but I don't want to saddle it with uncastable junk, either.
Red
Red has the most flashback (though it's only just ahead of Black). Red has prowess. Red plays nicely with Black's sacrifice and Blue's many instants and sorceries.
Red also can produce and spend a lot of mana through its Flamekin.
Red has cool creatures that can hit its opponents in the face hard. I rather like Red here, but I'd like it to play well with all some other colors better. I'm not really sure what a Red/Green or Red/White deck looks like other than "random aggressive dudes."
Green
Green likes tokens. Green likes enchantments. Green likes its tokens to mostly be Saprolings.
Green also is cool with bringing stuff back from its graveyard. I think I'd like it to do a bit more of that.
Green is also stuffed. I want Hooded Hydra in there, but I'm not sure what to cut.
Also, do Green's creatures feel big enough?
Does Green feel different enough from White? The two colors are similar in themes, but while White has flying, Green just has Thallids and a bit of graveyard recursion.
White-Blue
The deck here is probably U/W skies. You could maybe do a morph control deck with Frontline Strategist plus the pickles combo.
White-Black
This probably skews to Black's sac strategy, with White's tokens adding fuel to Black's sacrifice engine.
White-Red
As mentioned above, other than random dorks, I'm not sure what deck is White-Red
White-Green
This could be G/W tokens or an enchantment heavy build. Maybe even a hybrid.
Blue-Black
Strange that I don't have a strong vision for this ally pair. Maybe they're inspired by Psychatog and go control with a graveyard focus?
Blue-Red
It's a spell-heavy Jeskai-inspired deck.
Blue-Green
Unsure what you'd build here. Maybe keep focusing on morph. The combination could draw a ton of cards.
Black-Red
Sac heavy with a bunch of death at your critters and burn to the face. Totally a creature-focused control deck.
Black-Green
Another strong sac deck. This one focused on Thallids.
Red-Green
Big creatures smash face? It's a problem with this color combination in general, and this cube list doesn't avoid it.
Any thoughts and feedback are appreciated. This is my second cube, and while good games are my first goal, I also want to keep this one on the budget end and favor interesting interactions over single powerful cards.
Thanks for any help.