Landfall is a really cool Simic archetype. I recently introduced it into my cube as the main common ground for and , and while it's still a work in progress, my group and me had a lot of fun with it already, so I wanted to share with you guys.
This deck is mostly a Midrange deck, with sometimes little combo tendencies. For the core, you need landfall abilities. Here are the 11 I run, from those I currently like most to least:
Tatyova was the inspiration for me to add this package and she acts like the anchor card. Beside her I look for payoff cards that are 1) worth going for the extra triggern and/or 2) are useful for other decks and archetypes. Hedron Crab is great for example, because it is a seriously quick win con in the landfall deck but also helps enabling dredge strategies.
Beyond these, there are more options from higher to lower power levels.
Then, you need ways to trigger landfall constantly and at best even more than only once a turn. Green Land based ramp is great and something most cubes already run for general use.
Harrow alone gives you 2 extra triggers. Beyond that, green also offers you ways to add extra lands to the board, even at instant speed.
The Gardener is especially nice, because he also works as a finisher, even just in a ramp deck. When you look into blue, you find a lot of great cards, that return lands to your hand, most of which are generally useful to some degree.
The bouncelands help the deck a lot, because they can bounce themselves in the late game to guarantee you constant landfall triggers. Also, with one of the Scout creatures, a bounceland and Retreat to Coralhelm you can generate infinite landfall triggers even for the combo kill.
For the future, I hope that we get more landfall payoff cards, that are useful in other decks, especially in blue. But I'm pretty confident, that we will get that at least with the next visit on Zendikar.
Do you guys run a theme like this? Could you see yourself trying it out?
This deck is mostly a Midrange deck, with sometimes little combo tendencies. For the core, you need landfall abilities. Here are the 11 I run, from those I currently like most to least:
Tatyova was the inspiration for me to add this package and she acts like the anchor card. Beside her I look for payoff cards that are 1) worth going for the extra triggern and/or 2) are useful for other decks and archetypes. Hedron Crab is great for example, because it is a seriously quick win con in the landfall deck but also helps enabling dredge strategies.
Beyond these, there are more options from higher to lower power levels.
Then, you need ways to trigger landfall constantly and at best even more than only once a turn. Green Land based ramp is great and something most cubes already run for general use.
Harrow alone gives you 2 extra triggers. Beyond that, green also offers you ways to add extra lands to the board, even at instant speed.
The Gardener is especially nice, because he also works as a finisher, even just in a ramp deck. When you look into blue, you find a lot of great cards, that return lands to your hand, most of which are generally useful to some degree.
The bouncelands help the deck a lot, because they can bounce themselves in the late game to guarantee you constant landfall triggers. Also, with one of the Scout creatures, a bounceland and Retreat to Coralhelm you can generate infinite landfall triggers even for the combo kill.
For the future, I hope that we get more landfall payoff cards, that are useful in other decks, especially in blue. But I'm pretty confident, that we will get that at least with the next visit on Zendikar.
Do you guys run a theme like this? Could you see yourself trying it out?