Some basics about my cube:
So far it is 540 because i have a play group that hits up to 12 people and I want my cube to be able to support all of those people at one time. (I am included in that 12 man head count)
Cube goals: Tempo feel
Balanced Colors
Steady Flow with Varied Ideas
each Color combination of the guilds being distinct and pronounced (each one provides each of the 10 cube themes)
a distinct feel to the game when supplementing the mono colors with The artifacts
the currently 40 fixer lands not being critical but nice
great if attained Great bombshells for late drops, but early cards still being great draft picks.
Currently i just went through a massive overhaul and trimmed some fat off the top side to give more of the early game cards some love. I am still having issues Identifying the Draft Trash cards in my cube and balancing it by up-scaling it/side-grading cards around to give it the tempo flow that i want while not detracting from the idea of having pronounced guild themes. A redditor directed me here and let me know that you guys would be the best source to help me refine and imporove my cube design as a whole.
Link to cube: http://www.cubetutor.com/viewcube/51700
Thank you very much for the feed back. Especially if your feed back touches on if or if not the cube meets or falls on the goals listed here.
So far it is 540 because i have a play group that hits up to 12 people and I want my cube to be able to support all of those people at one time. (I am included in that 12 man head count)
Cube goals: Tempo feel
Balanced Colors
Steady Flow with Varied Ideas
each Color combination of the guilds being distinct and pronounced (each one provides each of the 10 cube themes)
a distinct feel to the game when supplementing the mono colors with The artifacts
the currently 40 fixer lands not being critical but nice
great if attained Great bombshells for late drops, but early cards still being great draft picks.
Azorius: Classical Control
Dimir: Hand Hate with a splash of deck hate (very light on this second point)
Rakdos: AGGRO FONDU PARTY!
Gruul: Ramp and Smash
Selesnya: Tolkens and Anthems
Orzhov: Reanimator
Golgari: Graveyard manipulation that is not direct reaninimation
Simic: +1/+1 counters and Clones
Izzet: Spell Gatling Gun
Boros: Combo Aggro
As far as what i mean by temp is a cube where you can design a deck and have cards in it that range from 1-x where x is the highest casting cost that would feel most comfortable casting in the cube draft consistently on your turns. in this case i aimed for 6-10 as the target (see jin-gitaxus). Kind of a 1-2-3-4 sort of feel. as i have also listed I do not want to punish players for trying to play outside of the late game bombs by supporting early agro, but I also don't want to over detract from what i want my cube to feel like.
Dimir: Hand Hate with a splash of deck hate (very light on this second point)
Rakdos: AGGRO FONDU PARTY!
Gruul: Ramp and Smash
Selesnya: Tolkens and Anthems
Orzhov: Reanimator
Golgari: Graveyard manipulation that is not direct reaninimation
Simic: +1/+1 counters and Clones
Izzet: Spell Gatling Gun
Boros: Combo Aggro
As far as what i mean by temp is a cube where you can design a deck and have cards in it that range from 1-x where x is the highest casting cost that would feel most comfortable casting in the cube draft consistently on your turns. in this case i aimed for 6-10 as the target (see jin-gitaxus). Kind of a 1-2-3-4 sort of feel. as i have also listed I do not want to punish players for trying to play outside of the late game bombs by supporting early agro, but I also don't want to over detract from what i want my cube to feel like.
Currently i just went through a massive overhaul and trimmed some fat off the top side to give more of the early game cards some love. I am still having issues Identifying the Draft Trash cards in my cube and balancing it by up-scaling it/side-grading cards around to give it the tempo flow that i want while not detracting from the idea of having pronounced guild themes. A redditor directed me here and let me know that you guys would be the best source to help me refine and imporove my cube design as a whole.
Link to cube: http://www.cubetutor.com/viewcube/51700
Thank you very much for the feed back. Especially if your feed back touches on if or if not the cube meets or falls on the goals listed here.