Who will you play your cube with?
My girlfriend and a semi regular group of potentially up to 9 other people (usually we draft with 2-6 people)
How experienced is your average player?
2 are enfranchised and experienced, the rest mostly newbies/irregular players
How will the cube be drafted and what kind of games will you play most often? (e.g. draft or sealed, 1v1 or multiplayer free-for-all or two-headed giant, etc.)
We have draft methods from 2 to 10 players. The cube is constructed for thedefault of 4 players drafting 4 packs of 15 with every last remaining 4 cards getting exiled from the draft.
How invested is your playgroup in your cube?
My girlfried quite a bit. She has pet cards and I sometimes asks her for fight club questions. All other drafters trust me to manage all alone to their satisfaction. I always listen when a card is called too good or something.
Are your card choices constrained by budget or card availability?
Since I use high quality proxies: No
Are you adhering to the singleton restriction?
Yes.
Have you imposed other legality, thematic, or rarity restrictions (e.g. updated rules text only, peasant Pioneer, silver-border, or even “all creatures must be wearing hats in their art”)?
I try to avoid m15 frame rares for aesthetical reasons. I also exclude planeswalkers.
Are there specific cards you do or don’t include for a special reason? (e.g. a favorite card among your players)
My pet card is
Nightmare. I also lean towards old cards and those I think are cool, totally subjective, if it's close.
Do you have any favorite cards you want to include that might help define a power level?
GravediggerNightmareWerebearSavannah lions
There are more.
Is there a specific deck or archetype that you know you want to be viable that other parts of the cube might be built around?
All my 15 supported archetypes need to be viable.
What are the best cards in your cube?
Bread and butter spells like Lightning Bolt and Counterspell. Still trying to make removal against medium/big creatures.
Are there any cards have you excluded for power level reasons?
Siege-Gang CommanderDeath PactTireless TrackerJourney to Nowhere
There are more
Are you comfortable running cards that sometimes (or often) underperform?
If the (fun) upside is enough, a few are okay
What do you find most fun about Magic?
Flavorful cards, creative deckbuilding, skilltesting and interactive games
How acceptable are board stalls? Conversely, how acceptable is a fast, combo-oriented win?
Stalls are okay if they happen sometimes. Quick combo kills only once a year.
How acceptable is mana screw or flood?
Try to minimize it where possible
How many colors do you want your average deck to be?
2. And 1 and 3 should be equally played.
How okay is it for a player to “scrub out” of a draft due to inexperience or bad luck?
Skill testing is a more important quality. But I want everyone to have fun.
How clearly should your draft archetypes be signaled? Conversely, to what extent should a drafter discover emergent archetypes that were not explicitly designed?
Main archetypes should be clear enough for newbies. Secrets archetypes happen quite frequently and I love it.
How much variance do you desire in gameplay? In drafts?
As much as possible while keeping each of my 15 core archetype viable in 3/4 draft rounds