Hello, dear friends! Happy New Year! Hopefully, you've celebrated it with your friends and/or relatives, and, hopefully, you were warm and full.
I've been playtesting and trimming my cube list for some time, and one problem I've faced is Ramp as an archetype. Here're some questions which I'd like to ask you:
1. How many acceleration an average ramp deck wants to run?
2. How many cards of each type of acceleration (mana-dorks, artifact ramp, Cultivate- and Rampant Growth-like ramp)?
3. What about the quantity of lands?
4. How to make a cube ramp deck in more interactive?
5. Which strategies might also be interested in Ramp? AFAIK, control loves artifacts, and tempo loves mana-dorks. But, again, I'm not sure about the numbers.
I've been playtesting and trimming my cube list for some time, and one problem I've faced is Ramp as an archetype. Here're some questions which I'd like to ask you:
1. How many acceleration an average ramp deck wants to run?
2. How many cards of each type of acceleration (mana-dorks, artifact ramp, Cultivate- and Rampant Growth-like ramp)?
3. What about the quantity of lands?
4. How to make a cube ramp deck in more interactive?
5. Which strategies might also be interested in Ramp? AFAIK, control loves artifacts, and tempo loves mana-dorks. But, again, I'm not sure about the numbers.