Making a mono-blue cube is not my idea, but I think it'd be fun, so now I'm putting together a list. I have a general idea of what kind of archetypes to build around, but the part that throws me is the structure.
How many slots (obviously this shouldnt be set in stone) should i have at each cmc?
How many creatures should i have vs noncreatures?
Fixing lands and guilds no longer exist! What should take the place of multicolor cards?
For reference, the archetypes i'm looking at are:
Merfolk
Skies
Wizards
Artifacts (this will likely be the strongest archetype and the most diverse in execution)
Mill ("blue burn")
Self-Mill (Lab Maniac, maybe some other payoffs?)
Ramp (blue can do it!)
Spells
Devotion
... And of course i want aggro, tempo, midrange, and control to be viable.
I'm sure there's a lot i just haven't thought of, since my brain is still wrapping around the basic concept. Any Riptiders want to help me tackle all these questions?
How many slots (obviously this shouldnt be set in stone) should i have at each cmc?
How many creatures should i have vs noncreatures?
Fixing lands and guilds no longer exist! What should take the place of multicolor cards?
For reference, the archetypes i'm looking at are:
Merfolk
Skies
Wizards
Artifacts (this will likely be the strongest archetype and the most diverse in execution)
Mill ("blue burn")
Self-Mill (Lab Maniac, maybe some other payoffs?)
Ramp (blue can do it!)
Spells
Devotion
... And of course i want aggro, tempo, midrange, and control to be viable.
I'm sure there's a lot i just haven't thought of, since my brain is still wrapping around the basic concept. Any Riptiders want to help me tackle all these questions?