Ecumenopolis Enslaved: The Orzhov Oppression Cube
Check out the visual spoiler courtesy of CubeTutor
The Idea
A color-pair-skewed cube constructed to operate similarly to other cubes (shuffle up 360 and deal 15-card packs) with a heavy morph focus. Think Judgment if it had been made part of Ravnica. Okay, maybe think Judgment meets Khans. The cube should play closer to a traditional limited environment than a power cube or the Magic Online cubes.
Singleton is broken mostly in the lands, to get critical density of the cycling and manafixers aligned with the cube's color-wheel layout, but also in spells to (1) create redundancy in morphs/tricks/conditional removal and (2) to support themes properly.
Drafting should challenging players with temptations to wander into other colors as well as take spells over lands (and vice versa). Several players should be fighting over each color pair /triad during drafting. Getting to 25 or more playables shouldn't be the issue; assembling a deck with a preponderance of synergies and proper fixing is the hurdle to overcome.
Gameplay should last more than 7 turns on average. Morphs, cycling and fixing ensure decks are engaged in action by turn 3. Bounce lands and cycling lands allow players to transition into the later game more smoothly. Situational removal, morphs and a bevy of tricks make combat decisions a focal point. Planeswalkers are present in weaker cards. Most decks look for small synergies to get more mileage out of their cards.
The Method
The colors break as follows:
- - - - -
For numerical breakdown, I aimed for roughly 60% of the cube to be mono-colored (26% B, 26% W, 22% G, 13% U, 13% R), about 25% to be multi-colored (50% Orzhov, 16% Simic, 16% Gruul, 12% Temur, 3% Naya, 3% Sultai) and about to be 15% land (skewed similarly as multicolored, but containing mono-colored lands as well).
Generally, I aimed to adhere to these guidelines (but am open to changing them to enrich the environment):
- Very low # of 1cmc creatures and spells; these cards shouldn't trade 1-for-1 with morphs
- Low-to-moderate # of 2-power, 2cmc creatures
- Low # of red-blue-green 3cmc creatures without morph
- Conditional removal (primarily)
- Khans of Tarkir 5-mana-to-unmorph-and-trump-a-2/2-in-combat rule is mostly adhered to (except each color has a “fair” card that can do it for 4 mana)
- Up to 3 of a single card name, but mostly singleton
Color-Grouping Themes
Orzhov -
- life drain synergy (gaining life provides bonus resource & decks that aim to win through chipping away enough to alpha strike)
- enchantments (Tallowisp, the Theros enchantment synergies and additional incentives)
- restrictive color requirements (to prevent Temur, Simic or Gruul decks splashing white and/or black cards as they please)
- spirit/arcane (Kamigawa block triggers)
- sacrifice (accrue value by sacrificing creatures)
Naya -
- +1/+1 counters (primarily interacts with persist and creatures that remove counters for effect)
- cycling (Vintage Masters strikes again)
Temur -
- big creature power (sprinkling of Naya and Temur mechanics from retail sets)
- morph (primary location of mechanic)
- dragons (just a sprinkle)
Sultai -
- control-style mill (slow but repetitive, with top of library removal and defensive measures)
- graveyard matters (everyone’s favorite pedestrian, NWO triad mechanic)
The Fluff
The Orzhov Guild has conquered the vast majority of their sprawling city-plane and are cashing all souls they've accumulated over the aeons with an eye on acquiring new ethereal wealth through invasive, violent planar overlay. Will the besieged of the Multiverse and downtrodden of Ravnica resist and survive or will the price for independence be too high to pay?
Presenting... Ecumenopolis Enslaved
Thank you to everyone here posting all of your crazy whims and then proceeding to discuss their implications and nuances for days on end. Without these forums and interactions, I would probably still be trying to make an Invasion-Block cube obsessed with card cycles and strict color composition.
The Orzhov Guild has conquered the vast majority of their sprawling city-plane and are cashing all souls they've accumulated over the aeons with an eye on acquiring new ethereal wealth through invasive, violent planar overlay. Will the besieged of the Multiverse and downtrodden of Ravnica resist and survive or will the price for independence be too high to pay?
Presenting... Ecumenopolis Enslaved
Generally, I aimed to adhere to these guidelines (but am open to changing them to enrich the environment):
Tribal Synergy
(All are minor, except for spirits, which supports the spirit/arcane theme below):
Color-Grouping Themes
Unfortunately, CubeTutor doesn’t support bulk upload tagging, so here are the cards I’ve considered and benched (for whatever reason, including ignorance):
Please, crack this nut open and tell me everything that is missing and/or seems oppressive! Feel free to draft on CubeTutor, but be aware: CT's bots are huge noobs.
Cheers,
Chris
Ecumenopolis Enslaved: The Orzhov Oppression Cube
Check out the visual spoiler courtesy of CubeTutorThe Orzhov Guild has conquered the vast majority of their sprawling city-plane and are cashing all souls they've accumulated over the aeons with an eye on acquiring new ethereal wealth through invasive, violent planar overlay. Will the besieged of the Multiverse and downtrodden of Ravnica resist and survive or will the price for independence be too high to pay?
Presenting... Ecumenopolis Enslaved
The Idea
A color-pair-skewed cube constructed to operate similarly to other cubes (shuffle up 360 and deal 15-card packs) with a heavy morph focus. Think Judgment if it had been made part of Ravnica. Okay, maybe think Judgment meets Khans. The cube should play closer to a traditional limited environment than a power cube or the Magic Online cubes.The Method
The colors break as follows: - - - - -
For numerical breakdown, I aimed for roughly 60% of the cube to be mono-colored (25% B, 25% W, 20% G, 15% U, 15% R), about 25% to be multi-colored (48% Orzhov, 12% Simic, 12% Gruul, 12% Temur, 8% Naya, 8% Sultai) and about to be 15% land (skewed similarly as multicolored, but containing mono-colored lands as well).Generally, I aimed to adhere to these guidelines (but am open to changing them to enrich the environment):
- Very low # of 1cmc creatures and spells
- Low-to-moderate # of 2-power, 2cmc creatures
- Low # of 3cmc creatures without morph
- Conditional removal (primarily)
- Up to 3 of a single card name, but preferably singleton
- Khans of Tarkir 5-mana-to-unmorph-and-trump-a-2/2-in-combat rule is mostly adhered to (except each color has a “fair” card that can do it for 4 mana)
Tribal Synergy
(All are minor, except for spirits, which supports the spirit/arcane theme below):
- Orzhov - - Spirits
- Gruul - - Beasts
- Simic - - Rogues
- Temur - – Dragons
Color-Grouping Themes
- Orzhov - - life drain synergy (gaining life provides bonus resource & decks that aim to win through chipping away enough to alpha strike)
- Orzhov - - enchantments (Tallowisp, the Theros enchantment synergies and additional incentives)
- Orzhov - - restrictive color requirements (to prevent Temur, Simic or Gruul decks splashing white and/or black cards as they please)
- Orzhov - - spirit/arcane (Kamigawa block triggers)
- Orzhov - - sacrifice (accrue value by sacrificing creatures)
- Naya - - +1/+1 counters (primarily interacts with persist and creatures that remove counters for effect)
- Naya - - cycling (Vintage Masters strikes again)
- Temur - - big creature power (sprinkling of Naya and Temur mechanics from retail sets)
- Temur - - morph (primary location of mechanic)
- Temur - - mana ramp (morph costs are expensive, and dragon mana costs are expensive)
- Sultai - - control-style mill (slow but repetitive, with top of library removal and defensive measures)
- Sultai - - graveyard matters (everyone’s favorite pedestrian, NWO triad mechanic)
Unfortunately, CubeTutor doesn’t support bulk upload tagging, so here are the cards I’ve considered and benched (for whatever reason, including ignorance):
Please, crack this nut open and tell me everything that is missing and/or seems oppressive! Feel free to draft on CubeTutor, but be aware: CT's bots are huge noobs.
Cheers,
Chris