Cardboard by the Numbers

I really like Loamcrafter Faun which I don't think I've seen many other people talk about. Obviously not a super high power card but it's simple, has a solid rate for mid and low power, has a super unique effect, and overlaps with a bunch of different synergies (blink stuff, lands stuff, discard stuff, graveyard stuff). And the art and flavor text are good. All around very nice card.

I do really like it....I should make sure I have one in my on-deck binder at the very least!!
 
Hey folks,

Back in early December, I made a ton of infographics to help me focus on my work (procrastinating with something productive is good at keeping me productive!). I got so into the groove of work that I never had time to publish any of them, but yesterday's news from Hasbro about their 2022 earnings forced me out of my slumber (and helped me feel less guilty about the $150 purchase of a website from December). I'll be subsequently adding my many other infographics I made about 2022 in Magic, and probably creating more in the meantime, but I wanted to share my posts here.

I imagine I'll be writing a lot about Cube, especially once CubeCobra has analytics to play with again, but since this first round-up of articles is not strictly Cube related, I'm putting the thread here in General, and will update as it becomes relevant.

Any feedback is helpful, and thanks so much for reading!

Article #1: Magic Hits $1 Billion
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Hey Miles,

What was your source for the "Sales Plateau" line during the 2016-19 era? I keep repeating this, but I realized my source was your article! I just want to make sure I know what the primary source of the information is.
 
Hey Miles,

What was your source for the "Sales Plateau" line during the 2016-19 era? I keep repeating this, but I realized my source was your article! I just want to make sure I know what the primary source of the information is.

Chris Cox in one of his quarterly presentations, fiscal 2020 IIRC. Because of MtG's role in Hasbro at the time, the actual sales numbers did not get called out for the game for 2017 and 2018, but we do know 2016's number ($350M) and 2019's ($424M). An increase of 21% over three years -- 7% annually -- is hardly a plateau IMO, but with a zero-interest rate loans and in comparison to the relative growth of other "nerdy" hobbies (notably video games), it's not a completely incorrect way to view it as a CEO.
 
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