Sets [EOE] Edge of Eternities

Speaking of color pie and removal, what do you think of a one mana blue spell that handles most threats?

 
Speaking of color pie and removal, what do you think of a one mana blue spell that handles most threats?

Annihiliate 4 will hit once before the unfathomable titan shatters into little pieces. I may play it for that reason.

Seems like quite the common.
 

Onderzeeboot

Ecstatic Orb
That’s a wild mistake!

Or is it not a mistake?

How would green force two enemy creatures to fight when they can’t play with their emotions?
Playing with emotions is very much in red’s part of the flavor pie though. And a creature fighting itself (“Stop! Hitting! Yourself!”) is super red.
 
Self-fighting has apparently been in black, red, and white over the years, though it does seem to have settled in red, since it's the only color that's gotten it in the last 20 years.

Diplomatic Relations seems like a clear misprint... though there's the faint possibility that they might leave it alone because it :edh:.
 
It’s definitely a huge add for Pauper and Peasant if they don’t errata it.

You're right for Pauper and Peasant cubes, but it honestly isn't that good in Pauper constructed - I think Turbo Fog is the only remotely meta deck that might be interested in Green Murder, since everything else I can think of has access to more efficient removal.
 

Onderzeeboot

Ecstatic Orb
You're right for Pauper and Peasant cubes, but it honestly isn't that good in Pauper constructed - I think Turbo Fog is the only remotely meta deck that might be interested in Green Murder, since everything else I can think of has access to more efficient removal.
I’m curious if it will enable new decks to enter the meta because it’s literally the first option of its kind. There is Utopia Vow, but that’s clunky and quite bad.
 
As someone who does a lot of dumb Pauper brewing (I like the challenge)... I can't think of anything? Believe me, I've been wracking my brain since it was first leaked (because like you said, it's unique for its colors), but everything I've thought of either wants to go into extra colors (Pauper's fixing supports 2-3 colors pretty well these days) or will have big enough creatures that something like Monstrous Emergence or just going over the top is a better bet.
 

Onderzeeboot

Ecstatic Orb
Monstrous Emergence is fine, but not as reliable, and sorcery speed. Something like Elves (in Peasant) could use it if the opponent has must remove threats (Reanimator comes to mind, even if that isn’t exactly a tier one deck).
 


Based on exactly one MODO beta Sealed event, the power level on this one is as high as I expected, sheesh. If someone's looking to really push the "second spell" thing, this is absolutely where you want to go.
 
Prerelease went pretty well, had a really nice pool to work with this time as I went 3-0 and didn't drop a game:

Naya Landers and Lobsters










Fun little synergistic deck that had a bunch of artifacts and sequencing decisions. This was much more complex to navigate than my last prerelease with Dragonstorm. My promo was Bioengineered Future and I opened a second copy so I was for sure going to play both of them. Once I saw the Lobster and the Biotech guy I knew that I had to go Naya to fully maximize this pool and utilize all my removal. Having all of the various ways to make lander tokens made me more confident in playing the big expensive 6 and 7 drops that came with an ETB Lightning Bolt and they did help close out two different games just with the 3 damage putting them low enough to where I could threaten lethal via combat and weird interactions. There was one game where it got incredibly boardstalled till my opponent decided to go for an alpha strike to try and win it one go with a board he had grown pretty tall, but with some chump blocks and dudes bouncing off eachother I was able to like at like 3. I did some quick match in my head and realized that I could crack back for 15 and then play Biotech Specialist + sac two landers to deal 19 and win it.

Speaking of weird interactions, Ragost, Deft Gastronaut was a very fun card to play with but the sequencing was complex to pull off to maximize every loop and untap as well. I had two games where I also had Biotech Specialist out and sometimes I'd just sandbag lander tokens to use as food to pull off Lava Axe to the face a few times. Being able to do that end of their turn and then untap to do the same on mine for a total of 10 damage was wild. Especially satisfying in my 2nd round where I got mana screwed early in G2, but I wombo-comboed the Lobster + Landers to win the round.

Warp and the Landers were pretty fun to play with. Bioengineered Future was a really strange card to sequence around because you really wanted a land drop + a lander sac to maximize playing out your guys. I'd often sandbag smaller dudes depending on how the board was developing to maximize the counters. And if I had the Lobster or Biotech I'd also hold off on using landers at all to just serve as ways to bolt and shock for extra damage because of how many board stalls I'd run into with my tiny guys. Pulling off an attack here and there just to trade and/or chip in a little damage was fun to navigate on the way to closing out games.

I've had the idea to build out an artifact cube for a while now, but I might finally get around to it on Cobra sometime soon. There's probably enough bleed in all 5 colors nowadays to really make it feel unique and interesting.
 
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I've had the idea to build out an artifact cube for a while now, but I might finally get around to it on Cobra sometime soon. There's probably enough bleed in all 5 colors nowadays to really make it feel unique and interesting.
Same. Seems like every set is an artifact set these days.
 

Kirblinx

Developer
Staff member
I also attended and went 3-0 my prerelease with this:

Golgari Tribal Insects










So I had some good blue rares: Starwinder, Consult the Star Charts, Singularity Rupture but just didn't have the creatures on curve to make the deck work. So decided to just do with green has I had a pile of 2 drops a couple of good 5's and 3 removal spells.
I didn't drop a game.
I think people kept trying to play 3 colours but unless you get a pile of landers, I just don't think it is doable in this set, there is no common fixing lands in this set like others. So my goal was just a decent curve, with decent removal and the deck worked a treat.
I don't really have any cool interactions to mention like Shamizy's deck, but here were my MVPs.
Insatiable Skittermaw: I was trying to see if a card like this already existed before and it seems like Deep Goblin Skullkeeper is the closest equivalent. But this one cares about any permanent leaving which is great when you have a pile of removal. All you need to do is use your removal or keep attacking with other creatures until they get down to only 1 creature, and by that point this creature is just huge and unblockable. Was great having 2.
Harmonius Grovestrider: Pretty generic creature, but the ward 2 was more relevant than you think and was great to have while flooding out.
Thawbringer: I know we have seen this effect on a lot of 3/1's for 2 but I think this is the first time this has been on a 4/2 for 3. Dies to a lot of things, but the surveil was very handy at fixing hands that were pretty sketchy. 4 power is quite the beating when left unchecked.

Keen to play more of this set, seems pretty interesting. I think the spaceships are wildly unplayable but we'll see how things shakeout.
 

Onderzeeboot

Ecstatic Orb
Insatiable Skittermaw: I was trying to see if a card like this already existed before and it seems like Deep Goblin Skullkeeper is the closest equivalent. But this one cares about any permanent leaving which is great when you have a pile of removal. All you need to do is use your removal or keep attacking with other creatures until they get down to only 1 creature, and by that point this creature is just huge and unblockable. Was great having 2.
Just to remind people, void doesn’t trigger on lands leaving the battlefield. So Insatiable Skittermaw only gets the +1/+1 counter when a nonland permanent has left the battlefield. No fetch shenanigans for us cube aficionados, unfortunately!
 
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