Riptide Artifact Cube?

Seeing the discussion here I got the idea that more than one person in this forum is interested in the idea of a Cube where everything is artifact-based. While surely the idea is not new and probably many such Cubes exist in the wild, I think that it could be nice and useful to try and build a Cube together, with many ideas coming from different people, in order to make something unique. Why exactly artifacts? I feel they are a very synergistic type of card, and also they get a lot of support from Wizards. Also, Wizards itself did a couple of years ago a Remix Draft: Artifacts that was almost a Cube with seeded rarities and where every colour combination had some artifact theme (some where Clues/Investigate, Food, etc, while some others were more "classic" artifact aggro). Since we are on this forum and not on the Balduvian Trading Post forum, I feel that we should aim for a high synergy cube with mid power level. So surely no power 9, vault-key or shops!

Artifact Aggro

I think that the more aggressive archetypes in the Cube could be some things based on build-around cards like Tempered Steel, Steel Overseer and Hardened Scales (there is a lot of overlap between +1/+1 counters and artifacts, as witnessed by modular but also by the Remix Draft environment). But also stuff like Master of Etherium and Chief of the Foundry, or even Thopter Spy Network. Clearly we will need some aggressive creatures to attack with, like Glint Hawk, the arcbound creatures, Atog, Vault Skirge, Signal Pest etc. Also affinity cards like Gearseeker Serpent or Myr Enforcer. And the bolts like Shrapnel Blast and Galvanic Blast. I see these more aggressive archetypes mainly in colour combinations with white, so for example W/U, W/R, W/G and maybe also R/G. Even though probably since this Cube will have many colourless cards (because in the first sixteen years of the game all artifact were colourless), probably the archetypes can be a bit loose and go outside the usual paradigm from WotC.

Artifact Control

I always loved the "Tezzerator"-style decks in constructed, so I see that some control decks could be based on things like that: a bit of artifact ramp (with Signets and Talismans and other stones), maybe some toolbox (Trinket Mage and Tezzeret the Seeker), obviously a package of hate artifacts (spellbombs, Pithing Needle, etc) and the usual Thirst for Knowledge for card advantage. Now the year is 2025, so many new cards have been printed, so for example I think some new cards like Grim Bauble, Cryogen Relic and Dubious Delicacy could slot nicely in this kind of toolbox control deck. Especially if we give these decks a way to recur artifact, that may be via Emry, Lurker of the Loch or via some Cloudstone Curio shenanigans. It looks that blue is the central colour in this kind of archetype, even though I feel like blue is the colour with more connections to artifacts, in general. But I think that probably control decks will mainly be U/B or U/G (if we put in also some connections with Clues like Tireless Tracker, Wavesifter and Lonis, Cryptozoologist). But there are many many value cards with artifacts, from the now-banned-in-pauper Deadly Dispute (especially in combination with Ichor Wellspring) to Thought Monitor to Sayi, Master Thopterist and so on

Artifact Combo

We have to be careful to insert combos if we want them to be at the same power level of the other decks. One artifact combo deck I really always loved is Eggs, and many of the cards (the eggs themselves, Elsewhere Flask, Reshape) are probably good enough to be included in the Cube, so we can put in also Second Sunrise and Faith's Reward and let people have fun. In addition to this, I think there are many many possible combos or just "strong synergies" doable with artifacts, like the classic Goblin Welder putting a big 9 mana artifact on the battlefield at turn 2-3, and so on. Trash for Treasure, Goblin Engineer, Grinding Station, Scrap Trawler... there are many cards that are strong on their own but are also engines for powerful combos. I wouldn't put too many 2-card combos though, so no painter-grindstone or obviously vault-key. Something like Thopter Foundry and Sword of the Meek instead should be fine. Probably U/R should be a combo combination, maybe also B/R. Here I am thinking of B/R more like a "value sacrifice of artifacts" chain combo, like there were in standard those decks with Oni-Cult Anvil and all the Blood tokens. Here with the many variants of Deadly Dispute it should be pretty easy to assemble this kind of death machine. There is also Asmoranomardicadaistinaculdacar (I wrote it from memory so probably it is wrong) and her diary, and there was maybe a Scars of Mirrodin card that comboed with them?

Foods? Tokens?

Maybe some of the archetypes could also be centered around Food tokens, or also other kinds of token (there are... a lot right now. Clues, Blood, Food, Treasures, Powerstones, and probably many more that I can remember, but already 5 are many. I remember vividly when the Gold token of Gild was something new and exciting). I was thinking Food in particular because now it has been an archetype in three different draft formats (ELD, LTR and WOE) so there should be plenty of support cards. Academy Manufacturer, Astrid Peth (if we allow UB cards...), Experimental Confectioner, Feasting Troll King, Tireless Provisioner, Gilded Goose, the cat-oven combo, Tough Cookie that is also a very aggressive card. And then there are Glimmer Bairn and stuff like that to exploit the mass production of tokens. But there are many other possibilities, I just remembered the existence of Map tokens so for example there was some t2 deck some time ago that used Spyglass Siren and Sentinel of the Nameless City to produce low-cost artifact tokens and then use stuff like Zoetic Glyph to animate them. Probably there are similar things that were not legal in standard at the time

What do you all think of this project? Do you like the idea? Where would you start? I feel one of the most difficult things to do when starting a Cube project is which cards to add first, or whether it is better to delineate the general "areas" of the Cube and then adding the cards later...
 
I'd be interested in participating in this, would be a neat skeleton in the long run for me to eventually build out a 2nd cube in paper.

There is so much artifact support across the board nowadays and more being printed each set. I think one of the big things to focus on is to really define what the different major archetypes should look like. What are you expecting from a given color pair in terms of synergies and theme? How far can you spread support of a particular style of play? How do you define signposts when everything is now artifact-centric? Which cards go up/down in value compared to a typical cube?

If I had to nominate a card for inclusion, I'm interested in making an environment where this guy can really shine:



It's been a pet card going in and out of my cube over the years, and it's definitely not as impressive as other big reanimator options, but I think it's still pretty powerful in the right shell when you can get it out ahead of schedule and snipe a card or two out of your opponents hand.
 
This seems like fun.

A dumb thing I've been trying to set up in lower powered cubes is using the high CMC of affinity/improvise artifacts for various payoffs

 
I'd be interested in participating in this, would be a neat skeleton in the long run for me to eventually build out a 2nd cube in paper.
Great! :)
What are you expecting from a given color pair in terms of synergies and theme? How far can you spread support of a particular style of play?
Yeah this is also what I am wondering: how much well-defined will the themes and archetypes be? Probably not so much like in a typical Cube, but I feel we should start at least by making sure to keep some distinction between broader macro-archetypes.
How do you define signposts when everything is now artifact-centric? Which cards go up/down in value compared to a typical cube?
I feel that Oni-Cult Anvil is a good example for a signpost card, because I don't see it used in any deck except a high synergy deck that focuses on sacrificing artifacts for value. Deadly Dispute and Shrapnel Blast are cards that feel at home in that deck, but also in many other different archetypes
I didn't remember the existence of this card, but this seems a very powerful control finisher! I like it! And it is playable also in the Goblin Welder decks...
A dumb thing I've been trying to set up in lower powered cubes is using the high CMC of affinity/improvise artifacts for various payoffs
This looks fun, even though I am worried that it may be a bit narrow. But surely Birthing Pod and Oswald Fiddlebender may go in, I am not sure about overloading with this kind of effect though
 
I'd love to see what the community comes up with. Here are some of my favorite things to do with artifacts. These can't necessarily all go in, but this is the stuff that comes to mind for me.

Master Transmuter flipping big ETB effects like Sharuum the Hegemon or Spine of Ish Sah or Duplicant.

Sacrifice artifacts to an Arcbound Ravager, then put the counters on Hangarback Walker and sacrifice the walker to make a bunch of Thopter tokens. For that matter, do anything fun with modular - I haven't had a chance to play with the MH1 modular stuff yet.

Grindy sacrifice value from cards like Trading Post, Scrapyard Recombiner, Scrap Trawler, Sword of the Meek, Skeleton Shard, Myr Retriever, Sage of Lat-Name, Baleful Strix, and more. Combine that with Marionette Apprentice or Marionette Master in some decks.

Make creature tokens with an enters ability using Prototype Portal or Mimic Vat, like Sphinx Summoner.

I wouldn't mind using Sneak Attack with a Myr Battlesphere.

Use the various utility lands that work well with artifacts, especially Academy Ruins, but there are various others. Also do fun things with any of the artifact lands.

Animate tokens and other cheap artifacts with stuff like original Tezzeret, Antiquities War, Rise and Shine, or even one time cards like Ensoul Artifact or various other possible cards. Relic's Roar on a Treasure token sounds fun.

Pull something a little broken out of my library with Arcum Dagsson, like Birthing Pod or maybe the new Endstone. Pull more broken stuff out of my library with Kuldotha Forgemaster.
 
Another thing to consider is which cards gain the most from an artifact-heavy environment.



All of these become straight up single target kill spells in many match-ups if we just have a ton of artifact creatures.



These basically become board-wipes or two for ones pretty easily.

I'd say it's pretty important to have a bunch of creatures that interact with artifacts either explicitly or loosely without being vulnerable to the same removal:

 
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