General The Commander Hybrid Mana Rules Change, and Why I'm Frustrated with Commander Players

In a recent post about an update to the Commander Brakcets System, Gavin Verhey revealed that WOTC is considering unifying the function of Hybrid Mana with the other Magic formats. In a usual Magic deck, you can play a card with a hybrid symbol in any deck capable of generating mana for one or more of it's colors. For example, you can play Kitchen Finks in both a Gruul deck or a Orzhov deck in addition to a Selesnya Deck. This flexibility makes hybrid a fascinating mechanic for deckbuilding, as it allows hybrid cards to be played in a wide variety of decks. In Commander, Hybrid mana does not work this way. Hybrid cards are treated as being both colors in Commander, meaning that a card like Kitchen Finks is locked into decks that contain both colors. The proposed rules change would allow Hybrid Mana to function the way it was orignally designed to in Commander, breaking a nearly 20 year streak of the mechanic not working properly in the format.

The response of the Commander community has been... interesting, to say the least.
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Non-dramaticiszed footage of a large portion of the Commander community following the Hybrid Mana Rules Consideration announcement.

Commander players, in general, have seemed very opposed to this change. The backlash from a vocal segment of Commander players largely comes down to tradition, philosophy, and fear of homogenization. Some arguments include:
“Color identity is sacred.”
The Commander format is built around color restrictions — it’s one of its defining pillars. Many players see color identity as a kind of moral law of the format: you pick your commander, you live with the limitations. To them, hybrid mana loosening those boundaries undermines what makes Commander special. While the rules change is unlikely to more damage than the current rule has, some still fear it's consequnces.
“Hybrid cards are actually both colors.”
The current rule treats a card with a hybrid mana symbol as if it’s all of its colors when it's on the stack or the battlefield, and opponents of the change argue that this interpretation is both logically consistent and part of what gives the format structure. To them, changing it would rewrite the basic grammar of color in magic rather than making color identity consistent with normal deckbuilding.
“It’ll homogenize decks.”
A major concern is that letting hybrid cards slip into mono-color decks will blur the lines between color philosophies. Why build around white’s weaknesses if your mono-white deck can just jam a bunch of {W/B} lifegain cards? These players fear that flexibility equals sameness — the “everyone gets everything” problem.
“It’s confusing for new players.”
Some worry that having to explain why hybrid cards sometimes follow one rule and sometimes another will make the format harder to understand. Ironically, this is a case where they’re arguing against confusion while defending the more confusing version of the rule.

Why These Fears are Overblown and Why Unification Should Happen
But here’s the thing: all of those arguments miss the point. The current rule isn’t protecting the format’s identity — it’s misrepresenting how Magic’s own design language works. Hybrid mana was literally created to represent “either/or” costs. When you play Kitchen Finks, you’re able to pay either {W}{W} or {G}{G} in addition to both. Every other Magic format, from Standard to Modern to Limited, treats hybrid mana this way. Commander’s hybrid rule has never reflected how hybrid was actually designed to function. From a design perspective hybrid mana represents “either/or,” not “both/and,” a fact Mark Rosewater has been stating since Shadowmoor. The mechanic was intended to expand creative deckbuilding, not restrict it. Commander is the only format that redefines it as “and.” That inconsistency has caused confusion for years, especially for new players coming from other formats who suddenly have to unlearn what hybrid mana “means” just to build a deck.

And the confusion doesn’t stop in Commander. From a design standpoint, the Commander rule is a 20-year-old quirk, a band-aid from when the format was homebrewed and not deeply integrated with R&D. Now that Commander is the primary way most people play Magic, maintaining an inconsistent rule for one casual format actively harms clarity and accessibility across the game. Hybrid mana being treated differently in EDH versus every other format creates a bizarre ripple effect in Cube design. Hybrid cards are some of the most flexible tools for balancing archetypes and color pairs in Cube — except now, many designers and players perceive Hybrid cards as gold cards. Hybrid cards do not serve the same deckbuilding function gold cards, yet the Commander color identity rule has trained designers to think of the two as one in the same. As a result, many designers haven't unlocked the full potential of Hybrid cards in their Cubes. However, this issue doesn't just extend to Cube designers: it also extends to WOTC. Hybrid Mana, as a tool, has been underutilized for the past several years, in no small part because printing new Hybrids would essentially act as printing a bunch of gold cards for Commander. Given Design's focus on Commander in the 2020-2024 era, Cube designers have experienced a relative drought of Hybrid cards. Although some changes at lower rarities (mainly the introduction of common Hybrid cycles in sets like Bloomburrow), the exploration of Hybrid design space has been largely stunted, in no small part due to Commander.

Unifying hybrid mana across all formats would once again make the mechanic function as intended. It would make teaching Magic simpler, designing Cubes smoother, and deckbuilding more intuitive. Commander can still keep its color identity flavor — but that flavor shouldn’t come at the cost of consistency and clarity for other formats.
 
It's also kinda weird hearing arguments like "it dilutes color identity" and "it will homogenize decks" from people who play a format where a bunch of color breaks are staples, people generally play 3+ color decks, and where (from my understanding) significant chunks of decks are copy-pasted anyway.

Personally, I think the fact that this will actually let you build a Lilah, Undefeated Slickshot deck outweighs all of those concerns. :p
 
I'm a longtime Commander enjoyer and I've got to say: anyone complaining about decks getting "homogenized" clearly hasn't logged onto EDHRec in the past 8 years.

The only thing that can prevent deck homogenization is the deckbuilder themself. Literally just don't put Jeska's Will in your deck. Don't put Cyclonic Rift in your deck. Simply put a different card in there, and accept the fact that the format is only as fun as the people you're sitting with. The cards are almost decorative.

The idea that running Manamorphose in my Rivaz of the Claw deck is going to fuck up this incredibly fucked-up format is so goofy to me.
 
Cool, WoTC should have just taken over management the format once they started creating products for it officially. Would have saved a lot of headache for everyone and we wouldn't have these dumbass half measures and solutions that they've tried to implement over the past few years which have mostly been nonsense.

It's a good change, should have been done a long time ago, and they never should have left stewardship to a bunch of players who were way out of touch with the format.
 
Personally, I think the fact that this will actually let you build a Lilah, Undefeated Slickshot deck outweighs all of those concerns. :p

I play Lilah already! Painters Servant is absurd ofc (And also a reason to run stuff like Hibernation or Omen of Fire), but just plotting a bunch of terrible draft commons into a huge storm turn is already good enough in my less sweaty games. Having Manamorphose would be sick though.

I love hybrid, especially for limited and building cubes, and if this goes through I'm looking forward to more and hopefully more interesting hybrid designs - I love Shadowmoor/Eventide for designs like Swans and Evershrike and we've not seen anything like that in so, so long. Really hoping Lorwyn Eclipsed will deliver here.
 
It's definitely a worthwhile change, though I think they should go a step further and allow Deathrite Shaman in a monoblack deck despite the activated ability with a green mana pip. I've long disliked the weirdness of Extort when it comes to cards like Blind Obedience being legal in a monowhite deck because of the hybrid pip technically being part of the reminder text. Making this change would mean it's a complete non-issue.

The rule just becomes "a card is legal if you could cast it with basic lands that match the colour identity of your commander". No weird edge cases, no inconsistencies with other formats, just one question to ask for each card.
 
Honestly, I have zero respect for edh and I'd just say screw it, do whatever, no rule at all. Like sure, it lets monoblack reanimate Akroma, Angel of Wrath or whatever, who cares? Everyone who wants to play the format wants to play a deck built around a specific legendary creature. If there's a card that works well with that creature, you shouldn't be punished for that card being out of its color.

(and don't even get me started on Mtenda Lion / Quenchable Fire...)
 
Oh cool, Train has written an article!

....Commander....

:btg:




...




But actually, this should have happened a long time ago. I'm shocked that people are even mad about this tbh. Guess that shows what I know!

Mark Rosewater talks about this in a recent podcast. There is a fair amount of implied frustration with both commander and Universes Beyond in terms of limiting design.
Which episode of Drive to Work was this? I'm not usually a fan--they cover a lot of basic ground too much for my liking (though I don't blame him for this, as I can't hold a basic conversation while driving)--but this sounds like an interesting peak behind the curtain.
 
I decided to check out the official Discord to see what people were saying about it. Luckily everybody was being very civil and respectful with both sides of the debate raising good points for why the change should or should not happen.

stagehand whispers in ear

Oh, my bad. I meant the whole thing is a mess of people talking past each other, resorting to ad hominem attacks, nitpicking, and generally going in circles. I guess I'm not entirely surprised.
 
I'd love to see more simple hybrid cards at common and uncommon in retail draft sets. Like, give me a 3/2 menace creature for {2}{B/R} and a 2/2 flier for {2}{W/U} (e.g. Trusted Pegasus / Aerial Guide). I'd go for a {R/G} Giant Growth/Brute Force. A hybrid combat trick would be great, because I want those in the cube, but not too many. I could also see some decent hybrid one drops, like how about {R/G} 1/1 with deathtouch and reach? There's no harm in making a hybrid version that smooths out somebody's draft and smooths out their deck. How about a {R/G} Arrogant Wurm or a decent {1}{U/R} prowess creature (2/2 or 1/3, not 2/1)? I'd also dig a reasonable {1}{B/G} creature that mills a few cards on ETB. Is there any reason Mire Triton can't be {1}{B/G}?

But none of those are the sort of cards that would be found in a commander product, so I'm posting in the wrong thread. My point was that if this rule change leads to a few more useful hybrid cards being designed in regular sets, I'm in favor of it.
 
I'd love to see more simple hybrid cards at common and uncommon in retail draft sets. Like, give me a 3/2 menace creature for {2}{B/R} and a 2/2 flier for {2}{W/U} (e.g. Trusted Pegasus / Aerial Guide). I'd go for a {R/G} Giant Growth/Brute Force. A hybrid combat trick would be great, because I want those in the cube, but not too many. I could also see some decent hybrid one drops, like how about {R/G} 1/1 with deathtouch and reach? There's no harm in making a hybrid version that smooths out somebody's draft and smooths out their deck. How about a {R/G} Arrogant Wurm or a decent {1}{U/R} prowess creature (2/2 or 1/3, not 2/1)? I'd also dig a reasonable {1}{B/G} creature that mills a few cards on ETB. Is there any reason Mire Triton can't be {1}{B/G}?

But none of those are the sort of cards that would be found in a commander product, so I'm posting in the wrong thread. My point was that if this rule change leads to a few more useful hybrid cards being designed in regular sets, I'm in favor of it.
Red doesn't get deathtouch by itself (there are only two red cards with the keyword on them: Riveteers Initiate which needs {B/G} to gain it, and Toxic Iguanar which needs a green permanent) so the {R/G} 1/1 deathtouch reach would be a break, though it could be {B/G}. Otherwise, yeah, these would all be great tools for cube.

I think we as cube designers probably stand to gain the most from hybrid being used more frequently. The recent Ravnica Clue set had some absolute bangers that flew under the radar because, well, it was Ravnica Clue.



Getting more cards like this would be fantastic. They're flexible when building the cube, helping to pack more options into the same space. More decks can cast them, so they're less likely to be stuck in the sideboard as an off-colour last pick. They reduce the impact of a trainwreck draft by giving players extra usable cards. Maybe that's subconsciously influencing my opinion for the EDH change, but I see it as an absolute win.
 
Which episode of Drive to Work was this? I'm not usually a fan--they cover a lot of basic ground too much for my liking (though I don't blame him for this, as I can't hold a basic conversation while driving)--but this sounds like an interesting peak behind the curtain.
It's episode 1288(!) which is currently the most recent so would be at the top of whatever podcast app you use. The first half mostly rehashes the design role of hybrid, and at about 14 minutes he starts to present his arguments as to why the commander rules should change.

I reckon I listen to about half his podcasts, as you can get a sense of what they're about from the title. History of magic and design topics are quite fun, mindless lists and "what I did at this convention" are not for me. I'm also slightly concerned about how coherent he is while driving, and hope it doesn't lead to an accident.
 
The rule just becomes "a card is legal if you could cast it with basic lands that match the colour identity of your commander". No weird edge cases, no inconsistencies with other formats, just one question to ask for each card.
Sadly no. Other color kicker or weird stuff (the lion mentioned above) is still not allowed.
 
Sadly no. Other color kicker or weird stuff (the lion mentioned above) is still not allowed.
It would be with my modified proposal to base legality purely off the mana cost in the top right of the card being within the commander's colour identity. But you're right that in the base proposal, Yavimaya Iconoclast and Mtenda Lion would still not be legal in a monogreen deck. Given the current storm of debate over the base proposal I wouldn't hold my breath for anything further though.
 
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