Okay guys, I have a cube idea and I want to check if I'm nuts before I invest more time into it.
You are a planeswalker – that's what I was told when I started playing magic, but that's not how planeswalkers work. Instead they move focus away from me. But what if they didn't? My idea is essentially a cube where, before the actual draft, you draft mini packs with planeswalkers, chose one ans then ... start each game with them on the battlefield.
I'd go even further and say loyalty = life. So your planeswalker's starting loyalty is your starting life total. You die when that hits zero. And for all effects and purposes, gaining life and putting loyalty counters on your pw would be considered the same. You'd also only get access to basic lands of your planeswalker's color identity, but I would like to break with commander expectations and allow splashes that are drafted through duals.
Of course I would need to pick planeswalkers and any cards for the cube carefully, so that games don't end on turn two all the time. Lifegain and proliferate would help.


What do you all think?