So I finally got around to hosting another cube draft and it was thus titled:
The Good Friday Draft!
...and a Good Friday it was. Could only sadly get 7 people. Was the same crew as the last draft with an extra person. Overall quality of decks were better and led to a lot of interactive games. We played round robin and played each person once. There was one pairing that didn't get played due to time constraints, but getting 6 rounds with my cube deck was great fun. This meant there was 18 matches, and only 6 of those were 2-0's, so that shows how tight all the matches were. Onto the decks!
So I got an early
Scuttling Doom Engine and saw
Tinker and
Goblin Welder going around in the first pack. Picked them up on the wheel and went all in on the tinker plan. Deck was pretty great. Got to Tinker out Scuttles on turn 3 twice. I also won 3 different games with
Mesmeric Orb. It is such an underrated card. If you can drop it on a turn the opponent has tapped out then it is just about mitigating your taps for damage to push through to be able to win. There were two really tight games where it came down to only a couple of cards a piece, but they didn't have enough pressure to finish me off. One game against a
Whip of Erebos was extremely thought provoking as he would mill 5 cards a turn, but have access to more things. I only just scraped through thanks to Tamiyo but it could have gone either way.
The only person I lost to was Lindsay (I was his only win :\) due to his abundance of artifact removal. He survived Scuttling Doom Engine twice in one game, and the other game he managed to spew 4 creatures onto the board after a
Blasphemous Act. Scuttles gets a big target on his head for next draft. I doubt I'll get passed him again
After the average performance last time with his UB 13 lander he comes back and drafts the same Carrion Feeder + Discard low end but this time picks up all the red burn and obscene 4-drops to push through for victory. His only loss was to me as I managed to
Scuttling Doom Engine him pretty early in both games, which his deck just can't handle. Seems like
Falkenrath Aristocrat decks do pretty well. If she keeps up this winning record she might have to get the axe, as she just beats so hard out of nowhere. I don't know if the Carrion Feeders are worth it in this deck, but hey, he won pretty much all his games, so I'm not one to complain or judge (actually, I am the one to judge). He didn't get to play Dan, but I think he probably would have won. Good job Anton.
The WB recursive aggro deck. I love this deck and I feel this is where the Carrion Feeders should have gone.
Flesh Carver was good enough though and gave a lot of people fits. He only just lost to me in an epic
Mesmeric Orb game and lost to Anton due to drawing all his 'non-black' creature removal that was pretty much dead weight against him. Other than those two he managed to grind out everyone else with the Whip and the never ending army. There was a cool moment I saw against Dan where he couldn't get through the horde of goblins on Dan's side but he was only on one life. Another couple of turns trying to find a way through he asks the question 'Protection means they can't block right?', then slams a
Feat of Resistance naming red to push through the horde of goblins and a bestowed
Boon Satyr sits there looking a tad awkward. The Whip was a little bit pushed I feel, but seems to make games interactive enough that I'll leave it in for a bit longer. I only did throw it in 10 minutes before the draft, so it can have another run.
The only person to have not played the cube before and she did a pretty decent job. The deck was pretty solid and reminded me a lot of Lindsay's deck last week where it could switch between Aggro and Control. She suffered a lot from bad variance (colour screw and mana flood), which may have been mitigated by taking out a land (she did flood a lot) other than that I can't really say anything else bad. Imposing Sovereign was back breaking everytime I saw it drop early. For such an unassuming 2 drop it does do a lot of decent work. I also didn't see the Curse get out of hand, which I expected it too. I guess she never drew the aggro curve to make it busted.
Allan's deck looks fairly similar to last time where it is just a mismatched pile of good cards. From what he told me he was trying to focus on EtB effects and have clones and Feldon to keep using them. It didn't really work that way, but he still won games off the back of his powerful cards.
Managorger Hydra and
Dragonlord Atarka to end games pretty quickly if left unattended. Also, did I mention how nuts
Frantic Search into
Dig Through Time is? You get to dig sooooo deep for so little mana. I'm sure he could have put in something else other than the
Young Pyromancer, I don't think he had enough things to trigger it. I think I might need to take out
Howling Mine, just so Allan stops picking it.
Oh, how the might have fallen. This was a pretty decent looking Pod deck, but a lack of removal and a couple of misplays cost him some matches. A pretty big misplay was showing only land during a
Blackmail and losing his only forest and then losing to colour screw. He couldn't deal with the Managorger or the
Primordial Hydra's which is how he lost to the other players with few wins. He utterly crushed me though with
Reclamation Sage into
Acidic Slime both games. He also recovered from a Blasphemous Act by ripping a
Mulldrifter, podding it into
Woodland Bellower getting a
Kitchen Finks and making me regret awful life decisions. A
Man-o'-War or
Phyrexian Metamorph would have gone a long way to improving matchups. Also, this was the first time I was impressed my Vengevine. It came back quite a number of times and just attacked from nowhere. Jace was mediocre, but you would expect that in a deck with so few spells.
Last but not least we have Dan, who decided to go low to the ground and whack everything he could. I think the deck lacked removal as soon as he would lose too many guys trying to push through and just peter himself out. The Hydra was a pretty good top-end with his deck being able to drop it with the fewer mana sources but still have a threat that needs to be dealt within a couple of turns made me happy I put it in. He also played Life into Bushwhacker against me, which if he had one more land I would have lost, and I am unsure if he did it against anyone else but geez, that is quite the beating. I was only expecting Death to be used in the cube, but am happy to see it get used this way. I think he needed to cut the
Satyr Wayfinder and
Farseek for either removal or more top end, just to be able to push through and those cards aren't helping toward that gameplan.
So some quick final notes:
- I need to make Dan play quicker. He had the most aggressive deck yet took the longest to play his games. Almost did the entire round robin otherwise. Only a minor quibble.
- Used the pack distribution Shamizy used at one point and was pretty happy with the colour distibution. Will probably use it next time as well.
- Nearly all the doubles ended up with the same people. The only exceptions were Chromatic Star and Inquisition of Kozilek. I guess this is what I was aiming for in regards to archetype function density (what?) but it just doesn't feel right. I feel like people should be fighting over the cards more but that must be just a pipedream (or pipemare?) of mine... I dunno
- Sausage rolls are always more liked than party pies. Buy in 2:1 ratio.
- Still blinded by personal bias and unsure if any cards should be cut for power concerns. That is why I am recording all the decks so if anything seems to win a lot I can notice.
- <3 Mesmeric Orb
Thanks for reading. Thanks to my crew for the draft. Maybe in another month I can get another one in with fancy new SOI cards in it
