Here's my entry: The Constrained Cube. I tried to make a 'normal' cube that maximizes agency during the draft and during gameplay, keeping in mind the 360/100 constraint. I haven't had much time to playtest so I can't guarantee that it's any fun though :oops:
I've always loved Cryptic Command. And I feel like Green doesn't have many interesting instants. So I came up with this as a glue card that's more powerful and interesting (IMO) than Primal Command. Also I love maindeckable artifact/enchantment hate cards.
Not sure on the power level though. It...