How do you get this to a 4/4 with Faithless Looting? Moonshadow loses a counter for each instance of permanents going to the yard, not one counter per permanent card.
Nevinyrral's Disk leaves planeswalkers untouched, which may be a good thing or not depending on your cube. Oblivion Stone destroys everything, and used to be good when I ran it in draw-go control decks: if your opponent didn't play something for fear of overcommitting/being countered you could...
Hazoret the Fervent and Twinshot Sniper are both cards I would recommend. The Sniper is particularly good at helping with delirium and discard strategie, in case that matters.
I used to run Pia and Kiran Nalaar but found the activated ability a little bit too expensive.
Another card I used to...
I also had a lot of fun at the pre-release, the first I've been too since Kamigawa Neon Dynasty. I went with my son, who loves the show, and he had a great time too.
I opened a copy of Avatar Aang which meant that I had to run a 4-colour deck. I won the event quite undeservedly, having no mana...
I think the red version would be more like “until the end of turn/your next turn you don’t lose the game for having 0 or less life”. Captures the spirit of a berserker who keeps fighting despite their injuries.
This is a great idea. I’m not interested in building constructed decks but I bet it would be a lot of fun to play limited where every card is curated for the format.
What is the difference between the two set symbols?
There’s only one instance of her being a creature, but there are 21 cards for Chandra.
I’m not sure, but it looks as if Ashling and Squee are the creatures with the most unique cards, at 4 each (though Squee also has a Vanguard card).
It's episode 1288(!) which is currently the most recent so would be at the top of whatever podcast app you use. The first half mostly rehashes the design role of hybrid, and at about 14 minutes he starts to present his arguments as to why the commander rules should change.
I reckon I listen to...
Mark Rosewater talks about this in a recent podcast. There is a fair amount of implied frustration with both commander and Universes Beyond in terms of limiting design.
I'd be interested in exploring the tension between having lots of different lands (domain, differently named lands) or having lots of lands of the same type (Koth of the Hammer, Valakut, the Molten Pinnacle).
I wonder if it will be similar to archenemy.
I’m looking forward to Avatar. My younger son was really into it a few years ago and I watched most of it with him. We’re already planning on going to the prerelease together. Aesthetically it is not dissimilar to Tarkir in terms of world building...