Thing is, they are often abused by playing your land drop after casting the card...
You play the hound on turn 3, and then your land drop.
They play very well when you sac your own lands for something.
Depends on the power level, but the sailor is a perfect fit for a lower power level draw go control deck due to the flash, the card draw, and it could even kill your opponent!
Depends. Do you adhere to the dies to removal check or not?
Counterspell hasn't been a multi-format all star for a while. The question is how good it would be in standard, I guess playable but not back braking.
The removal was as strong in the early days as it is now. Thing is, you can have strong removal and weak creatures and still be bashing heads with those creatures. It will only take longer to kill the opponent.
True. But a terror without a target is a dead card, which the wurm is not. (Okay, if there is a moat in play...)
That is as Ravnic correctly states the reason why an answer card has to be cheaper (or have another advantage).
It is also why it is easier in limited. There one can limit the number...
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As strong as some instants/sorceries have been/are, they are nowhere near overpowered. The power of the threats determine the clock. When one starts at 20 life, the power is different then when one starts at 40. When EDH started, this created slower clocks since the creatures did not have the...
Mass Land destruction is the bane of ramp.
Exaggerating but it is similar to people who do not like midrange due to the fact that midrange trumps aggro (and they love aggro). It is different when a strategy/colour is just the best, but not having an answer to a strategy due to people liking a...
Hmm. Let me put it this way:
Avatar Aang is great but not a cartoon.
Pinguïns of Madagascar is a cartoon I guess and one of the few cgi that I like. If you know great recent cartoons, then I am all game.
The Disney/looney toones of recent times are really a shadow of what they were in the past.