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  1. Rusje

    General Infinite Power Creep

    Funny, a boat is one of the worst places to be when there is a fire.
  2. Rusje

    General Infinite Power Creep

    Well, they remain paired as long as you control both... The comprehensive rules say you can inky soulbound creatures you control. So you can not even soulbound it. Always a joy when the reminder text omits quite important stuff.
  3. Rusje

    General Infinite Power Creep

    Do you control the wombat? If not you cannot flicker it.
  4. Rusje

    General Infinite Power Creep

    callous giant
  5. Rusje

    Sets [FIN] [UB] Final Fantasy

    Sure, you addressed it by saying a land is worth nothing after turn 6. That part wholy depends on the speed of the game/other cards you have. Some cubes do need more lands. However, I often forget that nowadays turn 6 is already a lot.
  6. Rusje

    Sets [FIN] [UB] Final Fantasy

    Eh? Bolt lands enter untapped but those are you get a (un)tapped land OR the spell. These are you get a tapped land or a spell AND a tapped land. In the end game these are way stronger than the bolt lands.
  7. Rusje

    General Infinite Power Creep

    Icatian javelineers And now guilt feeder as an answer to the javelineers
  8. Rusje

    General Infinite Power Creep

    Don't mind if I do! Persuasion
  9. Rusje

    General Infinite Power Creep

    Femeref archers
  10. Rusje

    General Infinite Power Creep

    There is only one answer to that eron the relentless
  11. Rusje

    General Infinite Power Creep

    Urza's engine
  12. Rusje

    General CBS

    As said by many: number of words does not equal complexity. This holds true not only for reminder text but for abilities as a whole. Thing is: having many different keywords/abilities does require more capacity, but one can have a cube with 6 wordy abilities and avoiding any other and be fine...
  13. Rusje

    General Fight Club

    Kamahl is much better when you do not have a token based cube like yours (love it BTW)! Thing is: overrun is only good when you finish the game with it, but after a wrath it is a dead card. That is when kamahl shines. Yes it is slower because it signals the overrun but makes up for it by...
  14. Rusje

    General Infinite Power Creep

    Desolation angel
  15. Rusje

    Sets [FIN] [UB] Final Fantasy

    It all depends on what language you are coming from. Transitivity is not a thing with languages. It could very well be that from Italian to Spanish is easier than from Italian to Portuguese. At the same time it could be that from Portuguese it is easier to go to Spanish than Italian. It is also...
  16. Rusje

    Sets [FIN] [UB] Final Fantasy

    This is because Brazilian Portuguese is simpler and they speak more slowly. I could not find the right word to describe what makes a language harder to learn: all I know is the closer the new one is to the languages you know, be it similar words or grammar, the easier it is to learn (since you...
  17. Rusje

    Sets [FIN] [UB] Final Fantasy

    Many languages are close to each other and one who is fluent in a language can easily understand large parts of the other language. This is the case for Portuguese to Spanish. This makes it much easier for brazilians to play magic in Spanish than it is in English and makes it much easier to...
  18. Rusje

    General Infinite Power Creep

    Rubinia soulsinger
  19. Rusje

    General Infinite Power Creep

    Dark depths
  20. Rusje

    General Infinite Power Creep

    This does not work since the damage is prevented…
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