

cool Jeskai stuff, even if the latter is probably just gonna get elbowed out by the far more cheatable Magma Opus most of the time
To be honest, I feel like White and Black are not the colors a player would usually want to pair a "power matters snapcaster" with anyway. As much as I can understand not wanting the prescriptiveness of a multicolor card, I also think it's not very stylish to avoid a card that you like the effect of simply because it requires you to play it in the colors in which it is most useful.Yeah but I want players to flashback No One Left Behind and Secure the Wastes, or rebuy it with Unearth and Ephemerate. It's not like I don't tempt my players to railroad their drafts by adding extra colors, I have several converge and domain cards, but three-color cards are way too prescriptive for me. A player should look at this card and think "This is a snapcaster mages that encourages me to run high-power creatures", not "This is a snapcaster mage I have to be in temur to play". Not that I think you'll really even need much more than a discount of 3 most of the time, but the point is more so that I think colors are more interesting as emergent restrictions than explicit ones.
It's useful across all colors, the effect appeals to me because it's fun to experiment with because of how the effect expresses itself differently with different color combinations, but you can't do that when you can't include it in your naya or grixis or pure simic deck. In that case, I'd simply prefer to cube another card that doesn't have these limitations and actually support my design goals, however much of a faux pas that might be.To be honest, I feel like White and Black are not the colors a player would usually want to pair a "power matters snapcaster" with anyway. As much as I can understand not wanting the prescriptiveness of a multicolor card, I also think it's not very stylish to avoid a card that you like the effect of simply because it requires you to play it in the colors in which it is most useful.
There's a lot of cool stuff in Dragonstorm, so if I would encourage you to explore the new Cube option if you're feeling inspired!I like so many cards from this set that I'm debating just using about 50 cards from Dragonstorm as a base for a whole new cube. But I'm not ready to commit to that idea yet.
Really trying to figure out if I can run Omens and Adventures in the same cube. Is it possible to do it as long as there are roughly equal numbers of each? I thought about only using the Dragon frame editions of the Omens, but they don't have the shuffle reminder text. I'm probably just overthinking this, but it feels like a big spend in terms of complexity budget, and Adventures are a load-bearing structure in my cube.
Oh man, this card is so cool! After having spent months being unhappy with my White Three Drops, it seems like this set is giving me several cool options to choose from!
Of all the sets in the past few years, Tarkir: Dragonstorm definitely feels like it would have benefited the most from a second set on the Plane. There's a lot going on here and not a ton of space for it all, despite the room removing Morph clears out compared to the original.
So, funny thing.I already hate that card since I will face this at my prerelease.
honestly couldn't tell you a single game-warping rare in Phyrexia: All Will Be One... wait, okay, yeah The Eternal Wanderer was in that setBut hey, that's what happens when you put the guy who designed sets with all-time levels of "bad place" cards like Crimson Vow and All Will Be One in charge of your set design: you get a lot of cards in the bad place!
Tell me about it, there's a white prowess token in the set and white has one prowess card so far, I expected a bit more. At least I do like both Cori-Steel Cutter and Rally the Monastery.7 white cards still unspoiled, I'm still hoping for a cheap prowess creature. Come on please, maybe a one-droo, a 1/2 with prowess and lifelink.
I was kind of hoping for a Mobilize Jackal Pup, but this is pretty cool too!![]()
"Star of the Arena"
Creature -- Goblin Warrior
Mobilize 1
, Sacrifice this creature: this creature deals damage to target creature equal to the number of creatures you control.
1/1
Fun card. Sure wish it could go to the dome!