Sets (TDM) Tarkir: Dragonstorm Previews!

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cool Jeskai stuff, even if the latter is probably just gonna get elbowed out by the far more cheatable Magma Opus most of the time
 
Sage of the skies seems strong. In my combat cube it'll be a cool value piece.

But I'm even thinking about in my more powerful 360, turn 2 having 2 2/3s off the back of an unpowered mox. Seems good, not the best that moxen can do but certainly not bad.
 
Yeah but I want players to flashback No One Left Behind and Secure the Wastes, or rebuy it with Unearth and Ephemerate. It's not like I don't tempt my players to railroad their drafts by adding extra colors, I have several converge and domain cards, but three-color cards are way too prescriptive for me. A player should look at this card and think "This is a snapcaster mages that encourages me to run high-power creatures", not "This is a snapcaster mage I have to be in temur to play". Not that I think you'll really even need much more than a discount of 3 most of the time, but the point is more so that I think colors are more interesting as emergent restrictions than explicit ones.
To be honest, I feel like White and Black are not the colors a player would usually want to pair a "power matters snapcaster" with anyway. As much as I can understand not wanting the prescriptiveness of a multicolor card, I also think it's not very stylish to avoid a card that you like the effect of simply because it requires you to play it in the colors in which it is most useful.
 
To be honest, I feel like White and Black are not the colors a player would usually want to pair a "power matters snapcaster" with anyway. As much as I can understand not wanting the prescriptiveness of a multicolor card, I also think it's not very stylish to avoid a card that you like the effect of simply because it requires you to play it in the colors in which it is most useful.
It's useful across all colors, the effect appeals to me because it's fun to experiment with because of how the effect expresses itself differently with different color combinations, but you can't do that when you can't include it in your naya or grixis or pure simic deck. In that case, I'd simply prefer to cube another card that doesn't have these limitations and actually support my design goals, however much of a faux pas that might be.
 


What an intriguing card. In the early game, it's a 3/3 haste for {1}{R} that dodges sorcery-speed removal and sweepers, and in the late game you can cash it in to refill your hand a bit.

Sure it's not the highest power card ever, but it's still just solid.
 
I like so many cards from this set that I'm debating just using about 50 cards from Dragonstorm as a base for a whole new cube. But I'm not ready to commit to that idea yet.

Really trying to figure out if I can run Omens and Adventures in the same cube. Is it possible to do it as long as there are roughly equal numbers of each? I thought about only using the Dragon frame editions of the Omens, but they don't have the shuffle reminder text. I'm probably just overthinking this, but it feels like a big spend in terms of complexity budget, and Adventures are a load-bearing structure in my cube.
 
I like so many cards from this set that I'm debating just using about 50 cards from Dragonstorm as a base for a whole new cube. But I'm not ready to commit to that idea yet.

Really trying to figure out if I can run Omens and Adventures in the same cube. Is it possible to do it as long as there are roughly equal numbers of each? I thought about only using the Dragon frame editions of the Omens, but they don't have the shuffle reminder text. I'm probably just overthinking this, but it feels like a big spend in terms of complexity budget, and Adventures are a load-bearing structure in my cube.
There's a lot of cool stuff in Dragonstorm, so if I would encourage you to explore the new Cube option if you're feeling inspired!

As for Omens and Adventures, I think this is a weird space. There are multiple issues that I think could serve as challenges here for a Cube designer.
First is the aesthetic complexity. Omens all have the reminder text for what they do built-in, and they look a little different from Adventure cards. The problem is that it requires people to fully read the card in order to understand what is going on, and a lot of enfranchised players just like to shortcut.

Second is the card pool. There are over 100 cards with Adventures, but only 13 cards with Omens. What's more is that all of the Omen cards don't necessarily work together at the same power level: the three rares are significantly better than all of the uncommons, which are themselves significantly more powerful than most of the commons (except for the Blue one). This means that it can be difficult to fit every omen card into the same Cube, likely requiring ~5 cuts from the card pool on either end.

I really like Omen, and I think it is by far the most interesting new thing in this set. However, I feel like it didn't quite get as much space as it may have needed. Of all the sets in the past few years, Tarkir: Dragonstorm definitely feels like it would have benefited the most from a second set on the Plane. There's a lot going on here and not a ton of space for it all, despite the room removing Morph clears out compared to the original.
 


This looks like a pretty cool build around, particularly in limited with reduced deck sizes. Also helps with the whole "I self mill myself and my Living Death is now in my graveyard" problem, although you could obviously mill this card too. Exiling the enchantment is also not a requirement for the effect either, so you could bounce it to your hand in response and set up some "funny" loops.
 
Of all the sets in the past few years, Tarkir: Dragonstorm definitely feels like it would have benefited the most from a second set on the Plane. There's a lot going on here and not a ton of space for it all, despite the room removing Morph clears out compared to the original.

Couldn’t agree more. This and Thunder Junction perhaps.

Now that I think of it.. I would be in favor of all new planes get two sets in a row for it’s debut.
 
I already hate that card since I will face this at my prerelease.
So, funny thing.

There are two classifications for Rare cards at WOTC: cards in "the good place" and cards in "the bad place."

Cards in "the good place" are tuned for construction and, therefore, are desirable by players of several different types, even if they end up being game-warping in the retail draft.

Cards in "the bad place" have no value in constructed but are overpowered in limited. They really have no appeal beyond being P1P1s in booster draft and free "I win" buttons in sealed.

While I can't say for certain that Roar of Endless Song in the bad place, it definitely seems like the sort of card that would end up there.

But hey, that's what happens when you put the guy who designed sets with all-time levels of "bad place" cards like Crimson Vow and All Will Be One in charge of your set design: you get a lot of cards in the bad place!
 
7 white cards still unspoiled, I'm still hoping for a cheap prowess creature. Come on please, maybe a one-droo, a 1/2 with prowess and lifelink.
 
But hey, that's what happens when you put the guy who designed sets with all-time levels of "bad place" cards like Crimson Vow and All Will Be One in charge of your set design: you get a lot of cards in the bad place!
honestly couldn't tell you a single game-warping rare in Phyrexia: All Will Be One... wait, okay, yeah The Eternal Wanderer was in that set

unless that card was involved, every game I played ended by turn five when either my opponent died or I failed to kill them. what a turd of a set for reasons completely distinct from what you're saying here. is that just my Crawling Chorus loving self? it was Zendikar, or maybe Gatecrash at slowest.
 
Prerelease for ONE wasn't terrible, but I had zero interest in playing Limited at all. I just haven't really enjoyed paper drafts in general since they changed up collation with rares to make it all extra swingy.
 
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A slightly lower(?) powered alternative to deeproot wayfinder

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"Star of the Arena"{R}

Creature -- Goblin Warrior

Mobilize 1
{1}{R}, Sacrifice this creature: this creature deals damage to target creature equal to the number of creatures you control.
1/1

Fun card. Sure wish it could go to the dome!
 
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I wish that Goblin had some keyword give it some extra play, but it feels very anemic for any R/x Aggro deck. If it was a 2/1 or if it had Menace I could be convinced, but as is it's just whatever when the fling option can't even go to face. Should be cool in Limited though.
 
1743093410565.jpeg

"Star of the Arena"{R}

Creature -- Goblin Warrior

Mobilize 1
{1}{R}, Sacrifice this creature: this creature deals damage to target creature equal to the number of creatures you control.
1/1

Fun card. Sure wish it could go to the dome!
I was kind of hoping for a Mobilize Jackal Pup, but this is pretty cool too!
 
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