I’ve been having fun experimenting with the old border restriction and am intrigued by the possibilities of the various archetypes. I know some of you have experience or even curate some of these cubes and thought it would be fun to steal share ideas.
When talking about old-border, I am including some of the newer cards that got the treatment and make sense for me. I understand some people don't include those cards, so don't! Share whatever your vision of old-border Magic is.
First up is an archetype I really enjoyed drafting in a couple of Old bordered cubes I tried and definitely want it to be part of my own.
GW enchantment control






The above give you a good idea of what the deck is all about. Get value and cheat on mana thanks to some enchantment payoffs and win a long, drawn-out game from there. The win conditions are actually pretty sweet too




Humility makes everything irrelevant allowing you to overwhelm the opponent with a string of dorky 1/1s. Mirari’s Wake also buffs them to get superiority. I have never tried Opalescence, but that could definitely work. Anyone have experience with that one?
You have the classic old-school White control package



That is backed up by wrath effects which conveniently kill your Academy Rector (but also Argothian Enchantress!)



Zuran Orb can become a combo piece alongside both Land Tax and Balance. Likewise for Lotus Vale and Scorched Ruins which are on the riskier side.
And Green has an effective enchantment ramp package in these



Which can be enhanced via



These sacrifice lands help trigger Balance and Land Tax but are risky. Candelabra works with the Green enchantment ramp and Serra's Sanctum too.
Combine that with versatile enchantments and you have a strong control deck.




Here is an example deck list from the Neoclassical cube from Andy at LPR
Do you support a control enchantment package or do you go for something more aggressive or not support it at all?
When talking about old-border, I am including some of the newer cards that got the treatment and make sense for me. I understand some people don't include those cards, so don't! Share whatever your vision of old-border Magic is.
First up is an archetype I really enjoyed drafting in a couple of Old bordered cubes I tried and definitely want it to be part of my own.
GW enchantment control
The above give you a good idea of what the deck is all about. Get value and cheat on mana thanks to some enchantment payoffs and win a long, drawn-out game from there. The win conditions are actually pretty sweet too
Humility makes everything irrelevant allowing you to overwhelm the opponent with a string of dorky 1/1s. Mirari’s Wake also buffs them to get superiority. I have never tried Opalescence, but that could definitely work. Anyone have experience with that one?
You have the classic old-school White control package
That is backed up by wrath effects which conveniently kill your Academy Rector (but also Argothian Enchantress!)
Zuran Orb can become a combo piece alongside both Land Tax and Balance. Likewise for Lotus Vale and Scorched Ruins which are on the riskier side.
And Green has an effective enchantment ramp package in these
Which can be enhanced via
These sacrifice lands help trigger Balance and Land Tax but are risky. Candelabra works with the Green enchantment ramp and Serra's Sanctum too.
Combine that with versatile enchantments and you have a strong control deck.
Here is an example deck list from the Neoclassical cube from Andy at LPR
Do you support a control enchantment package or do you go for something more aggressive or not support it at all?
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