General [SPM] Marvel's Spider-Man

Do we know when they'll show the arena universes within versions?
Actually, we learned this yesterday! The spoiler will drop on September 8th:
https://magic.wizards.com/en/news/mtg-arena/announcements-august-25-2025 said:
Through the Omenpaths releases on September 23, and we can't wait to share this set with you all. We'll be releasing more information about the set's Mastery Pass when preorders begin on September 2. Additionally, you can view the set in its entirety when the Through the Omenpaths Card Image Gallery goes live on September 8.
...also if I'm reading the original announcement from April right every single one of these is just going to be "Through the Omenpaths", this one is OM1, the next one is OM2, and so on. which I hope I'm reading wrong. (does it read like that to anyone else?)
 
I don't expect for the UW-SPM cards to be a cohesive set. I am happy when they find solutions that aren't too silly for each card individually. Considering these typelines, that could be tough, though. Spiders in all colors that mostly don't do spidery things, spider heroes even and worse.
 
I am hoping for weird biopunk future. Spider cars for Spider Citizens to drive to their Spider Jobs.
This would make perfect sense on Ravnica: a Simic experiment escapes from one of the growth chambers, it’s spawn scattering across the plane to act as heroic vigilantes, protecting the everyday folk from the depredations of the corrupt guilds.
 
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Love this. Really like the mild evasion so it can’t be chumped
I am so desperately in need of a Universes Within edition of this art, goodness.

Usually this effect costs five mana. There are some greats out there for Cubes like Greensleeves, Maro-Sorcerer, Lumbering Worldwagon, and Beanstalk Giant. It's not a "necessary" ability to have represented in your Cube, but at 3 mana, it's extremely powerful. Not being able to be chumped by dorks feels like a good balance; trample or vigilance would be overkill here.

I'm always looking for more cards that love being in the graveyard, and this one gets there for me, I think. Many of us love the 1MV dudes like Bloodsoaked Champion but I've always wanted a more midrangey one. My beloved Death Tyrant was too weak on the front side and coming in tapped was a bridge too far. Balustrade Wurm is pretty good and is probably coming back into my Cube, but I seriously don't like finality counters even if I acknowledge the gameplay need for the effect. Llanowar Greenwidow is closer to what I want, but it has the finality counter problem but even worse for memory issues.

And it brings a land back with it! And it's legendary! Yay.

Please give me a cool character in universes within WotC.

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I adore this card (and not just because it looks like a Magic card).

Rotting Regisaur has been in and out of my Cube, and I recently was trying to figure out how best to support it once again because the design speaks to me so strongly. But this is a big update! The biggest downsides are 1) it's 2/2 smaller and 2) it dies to another three pieces of removal in my list. Normally, losing 2/2 would be a big problem, but there are diminishing returns as you get bigger and this boy is plenty big.

But the upsides. Oh, the upsides! Mayhem is great to have here. There's so much more discard support in Cube these days (especially mine) and so this is free way more often than it has any business being. Getting a treasure token on a recurring basis supports a bunch of micro-archetypes but more importantly is just really good at helping you do whatever you need to do. Most importantly, being hybrid literally doubles the decks you can play this in. It's really difficult to overstate how useful hybrid is in deck construction and making drafts work, and is the only good thing about a "draft 2" design philosophy.

Ultimate Green Goblin is the nexus of so many abilities and so much flexibility. I'm stoked.

I've seen comparisons to Carnage Interpreter. If you've got a small Cube, yeah, the Interpreter is way cooler (and probably better). But I want both. So I'm running both, even if I have to go back to making a "hybrid" section to justify it without culling one of my beloved Rakdos cards.


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I would've killed for this to be one mana less, even it only brought back 3 creatures. Command the Dreadhorde is so so close to what I want for my "big renanimation spell", but the life loss is just too much to ask for. Ever After is similarly close, but if I only get two creatures, I'd love to be able to target my opponent's yard too. Haunting Voyage is too narrow. Twilight's Call is underrated, but just shy of the power level I'm looking for in my Cube. Thwart the Grave is sick but again has the issue of Ever After. Afterlife from the Loam is great. I want to play with it, but triple black is the limiting factor for me and if I'm doing a delve deck, I'd like to be able to get two dudes from my own yard if I want to.

But I think this is the coolest of them all, gameplay-wise. That said, seven is a lot more than six. So as much as I'd rather not have a card for "the sinister six" in my Cube, I'm really struggling here.



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I honestly like most of this cycle and could imagine running the whole batch. Eddie Brock as a 3/3 for 3 that brings back a little dude with him is almost good enough on his own, and Norman very much is (like Miles). But the complication that comes with the MDFCs that also transform are both annoying and impractical. Those are not really strict barriers to play for me, but I can't just add every slightly complex/unintuitive mechanic.

I think a lot of Cube curators, especially those of us here, get an unfairly bad beat for being too conservative with wacky new mechanics, but you do need to draw a line literally anywhere if you want to have an accessible and fun box of Magic cards.

I don't think these MDFCs that also happen to transform is beyond the pale but man, it feels off. The backsides here do make these little dorks that much more valuable as cards, and you get to have your cake and eat it too when they're like this where you can play the tiny human part first.
 

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Sorry to double-post, but we got a few of our first Through the Omenpaths versions and I hope they eventually upload a really high-res version, because I'm much happier with this than the Soul Stone:

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I would pay [2] for a colorless instant that copied any activated or triggered ability in a heartbeat. There's lots of silliness that opens up to, and this is essentially THREE of those in one card...only you have to pay [1] first (but get an artifact on the field in the meantime).

This leans a bit more heavily into the "Commander as Cube" side of things, but I've found that activated and triggered abilities are worth copying and countering more and more these days. Getting this on a colorless card, especially one that can be tutored up by Urza's Saga, Trinket Mage, and Tezzeret, Cruel Captain sounds it's got plenty of utility, especially if you're copying Urza's Saga's ability to make a Karnstruct.

Great with Planeswalkers, fetches, ETBs, the works, and at a fair enough rate. The restriction of only doing it three times is also just right for me, doesn't feel overly oppressive.

Really don't want this card aesthetically in my Cube, but this is the coolest design we've seen so far and is also way I like UB: it seems like a logical design here, but it'd be really hard to get to from a design POV unless you're working backwards from an iconic item like this. And because we are getting a Through the Omenpaths version of it, my personal misgivings are accounted for, mostly.
 
Sorry to double-post, but we got a few of our first Through the Omenpaths versions and I hope they eventually upload a really high-res version, because I'm much happier with this than the Soul Stone:

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I hate this type of flavoring– by removing the cool infinity flavoring from the card (especially the little infinity symbol that The Soul Stone has), the card becomes some generic random bullshit instead of something specific. It reminds me of other pointless flavorless legendaries I despise like The Reaver Cleaver and Chromatic Orrery. I really hope they don't drop the ball this hard on the other in-universe reworks, but this doesn't inspire a lot of hope.
 
It reminds me of other pointless flavorless legendaries I despise like The Reaver Cleaver and Chromatic Orrery.
Leaping to WotC's defense here: the latter is definitely legendary so that you can't have two or more of them in play in casual Constructed. It's bad enough to untap one with Paradox Engine. It's just one of those safety-valve legendaries like Mindslaver to make it harder to do the really unfun things.

(...I have never seen the former in my life.)
 
I hate this type of flavoring– by removing the cool infinity flavoring from the card (especially the little infinity symbol that The Soul Stone has), the card becomes some generic random bullshit instead of something specific. It reminds me of other pointless flavorless legendaries I despise like The Reaver Cleaver and Chromatic Orrery. I really hope they don't drop the ball this hard on the other in-universe reworks, but this doesn't inspire a lot of hope.

Wait what’s wrong with Chromatic Orrery?
 
I hate this type of flavoring– by removing the cool infinity flavoring from the card (especially the little infinity symbol that The Soul Stone has), the card becomes some generic random bullshit instead of something specific. It reminds me of other pointless flavorless legendaries I despise like The Reaver Cleaver and Chromatic Orrery. I really hope they don't drop the ball this hard on the other in-universe reworks, but this doesn't inspire a lot of hope.

The Infinity symbol being missing is a huge loss to the card's coolness factor. But I think the Terminus looks cool (very Helvault-adjacent), and I'm fully expecting them to build out the lore of them. I totally get your complaint more broadly, but I think it's fine here.

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I got really excited when I saw this was another 1MV Legendary creature. Indeed, I run 37% of the 30 available 1MV legends (excluding the ones that can't be played for 1 like Mikaeus), and would have Aunt May already in my Cube if not for the flavor of the card (pending execution of UW).

We're getting a heck of a lot of one-drop legends, though:

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Now, you may think this is just a chart of "number of legendary creatures" with the totals filed off, and you'd be nearly right, but there is a distinct growth in this particular cross-tab. Interestingly, we didn't see it in heavy Legendary-matters sets like Lord of the Rings (only one Hobbit, Frodo, Sauron's Bane, was 1MV), Doctor Who (only K-9, Mark I), or Dominaria United (only Rosnakht, Heir of Rohgahh from the Commander product), but rather in the more recent UB sets like Final Fantasy (4x) and Spider-Man (already at 2).

Me? I like one-drops. I like it when they do interesting things. I'm very happy for cards like Stiltzkin, Moogle Merchant and Tinybones, the Pickpocket, who feel fun and interesting at 1MV, even ignoring the legends-matter theme I push in my Cube. So when I was scrolling down on my phone to see Spinneret and Spiderling, I momentarily got very excited. I don't think/I hope I will not be able to run enough spiders to support the card. I don't think I'd want to run them even if I did. But I'm happy it exists.

Also, this is a cool wrath (with a good name):

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EDIT: holy shit, batman

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Chris Taylor

Contributor
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This card is probably good, but I don't want to play with enchant lands

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BEEG man

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Madness land!

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The least immersive magic card yet printed

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This is legitimately awesome actually. The impulse draw does stack with diminishing returns, as there's less and less chance you'll actually be able to use all of it, but a decent body, throwing counters around most anywhere, and maybe some cards is an enticing package.

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This is honestly sick

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Someday they'll actually print one of these that lets you draw off tokens but until that day I like this guy better than Midnight Reaper or Grim Haruspex, as a 2/3 menace is something you might attack and block with
 
We now have references directly to India, New York and United Kingdom in Magic.



(The token should update to the correct card when Scryfall gets the newly spoiled card.)
 
Me? I like one-drops. I like it when they do interesting things. I'm very happy for cards like Stiltzkin, Moogle Merchant and Tinybones, the Pickpocket, who feel fun and interesting at 1MV, even ignoring the legends-matter theme I push in my Cube. So when I was scrolling down on my phone to see Spinneret and Spiderling, I momentarily got very excited. I don't think/I hope I will not be able to run enough spiders to support the card. I don't think I'd want to run them even if I did. But I'm happy it exists.
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condolences (I got my hopes up too)
 
aren't the infinity stones just marvel flavored generic random bullshit, a set of mysterious obelisks requiring obscure rituals to activate feels about as resonant it not more so to me than a collection of magic stones

Have you seen the movies or read the comics?
 
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