View attachment 10803
Love this. Really like the mild evasion so it can’t be chumped
I am so desperately in need of a Universes Within edition of this art, goodness.
Usually this effect costs five mana. There are some greats out there for Cubes like
Greensleeves, Maro-Sorcerer,
Lumbering Worldwagon, and
Beanstalk Giant. It's not a "necessary" ability to have represented in your Cube, but at 3 mana, it's extremely powerful. Not being able to be chumped by dorks feels like a good balance; trample or vigilance would be overkill here.
I'm always looking for more cards that love being in the graveyard, and this one gets there for me, I think. Many of us love the 1MV dudes like
Bloodsoaked Champion but I've always wanted a more midrangey one. My beloved
Death Tyrant was too weak on the front side and coming in tapped was a bridge too far.
Balustrade Wurm is pretty good and is probably coming back into my Cube, but I seriously don't like finality counters even if I acknowledge the gameplay need for the effect.
Llanowar Greenwidow is closer to what I want, but it has the finality counter problem but even worse for memory issues.
And it brings a land back with it! And it's legendary! Yay.
Please give me a cool character in universes within WotC.
I adore this card (and not just because it looks like a Magic card).
Rotting Regisaur has been in and out of my Cube, and I recently was trying to figure out how best to support it once again because the design speaks to me so strongly. But this is a big update! The biggest downsides are 1) it's 2/2 smaller and 2) it dies to another three pieces of removal in my list. Normally, losing 2/2 would be a big problem, but there are diminishing returns as you get bigger and this boy is plenty big.
But the upsides. Oh, the upsides! Mayhem is great to have here. There's so much more discard support in Cube these days (especially mine) and so this is free way more often than it has any business being. Getting a treasure token on a recurring basis supports a bunch of micro-archetypes but more importantly is just
really good at helping you do whatever you need to do. Most importantly, being hybrid literally doubles the decks you can play this in. It's really difficult to overstate how useful hybrid is in deck construction and making drafts
work, and is the only good thing about a "draft 2" design philosophy.
Ultimate Green Goblin is the nexus of so many abilities and so much flexibility. I'm stoked.
I've seen comparisons to
Carnage Interpreter. If you've got a small Cube, yeah, the Interpreter is way cooler (and probably better). But I want both. So I'm running both, even if I have to go back to making a "hybrid" section to justify it without culling one of my beloved Rakdos cards.
I would've killed for this to be one mana less, even it only brought back 3 creatures.
Command the Dreadhorde is so so close to what I want for my "big renanimation spell", but the life loss is just too much to ask for.
Ever After is similarly close, but if I only get two creatures, I'd love to be able to target my opponent's yard too.
Haunting Voyage is too narrow.
Twilight's Call is underrated, but just shy of the power level I'm looking for in my Cube.
Thwart the Grave is sick but again has the issue of Ever After.
Afterlife from the Loam is great. I want to play with it, but triple black is the limiting factor for me and if I'm doing a delve deck, I'd like to be able to get two dudes from my own yard if I want to.
But I think this is the coolest of them all, gameplay-wise. That said, seven is a lot more than six. So as much as I'd rather not have a card for "the sinister six" in my Cube, I'm really struggling here.

I honestly like most of this cycle and could imagine running the whole batch. Eddie Brock as a 3/3 for 3 that brings back a little dude with him is almost good enough on his own, and Norman very much is (like Miles). But the complication that comes with the MDFCs that also transform are both annoying and impractical. Those are not really strict barriers to play for me, but I can't just add every slightly complex/unintuitive mechanic.
I think a lot of Cube curators, especially those of us here, get an unfairly bad beat for being too conservative with wacky new mechanics, but you do need to draw a line
literally anywhere if you want to have an accessible and fun box of Magic cards.
I don't think these MDFCs that also happen to transform is beyond the pale but man, it feels off. The backsides here do make these little dorks that much more valuable as cards, and you get to have your cake and eat it too when they're like this where you can play the tiny human part first.