General Custom Cards: The Lab

, then shuffle.

White can't grab a Forest.

The name feels like a joke. Even if cleavoke is kind of a joke, it's actually working fine for me because it rhymes and familiar players will understand it immediately.

There's only 8 white creatures that inherently have reach. 5 are from the 1990s and 3 are from UB. 7 of the 8 have a bow or a gun.
 

Onderzeeboot

Ecstatic Orb
I was about to say, grabbing a Forest is fine on a GW hybrid card, so it should be fine here!

Also, while reach isn’t really a white ability, flying is, an reach literally is a subset of flying if you think about it. In addition to the monowhite cards, there are also 12 GW cards with reach. And yes, half of those are archers again, but still, it’s a fine mechanic for a card that feels GW, even if you don’t necessarily need to play it in a GW deck.
 
I actually think these designs are relatively tame? Obviously Companions have been a notoriously underrated design that was far better than expected, but there are a bunch that don't see play. I think merely having stats might not be enough to make those companions pop in a memorable way.
Well, it depends clearly if these are meant just for Cube or in general. The Shaolin would be very broken in Constructed since 99% of decks would have no reason not to play it (and the other 1% are the Vintage Lurrus decks)
 
Well, it depends clearly if these are meant just for Cube or in general. The Shaolin would be very broken in Constructed since 99% of decks would have no reason not to play it (and the other 1% are the Vintage Lurrus decks)

I think it'd be broken with the original Companion rule, but I don't think most Constructed decks would be interested in what it has to offer with the {3} tax to put it into your hand? It doesn't have a really powerful effect like Lurrus or Yorion, the list of good pitch spells that you can combine with an on-demand red card is pretty limited, and everything about it stat-wise pushes it towards being an aggressive early game card, which is a role Companions aren't good at due to the whole "pay {3} to draw this" thing.

I feel like it'd get some testing, run into a surprising number of situations where it effectively doesn't have Prowess because it made more sense to cast those spells than to hold them back and skip a turn, and then get dropped to reclaim the sideboard slot.
 
Top