Pre-release was fun. Both of these pizzas were surprisingly good, too!
I think this set is much better designed than Spider-Man, but still has most of the issues that made that set a miss for limited. The biggest issues are still 1) how small the set feels with the same cards everywhere, 2) only having five color combos supported for a second set in a row, 3) high power-level variance for sealed, and 4) of course, the vibes. The huge amount of removal at common really helps tolerate the bomb-y rares and mythics, but it still sucked if you didn't get any bomb-y rares and mythics and your opponent was flush with them.
It feels like cards had much less text on them than usual. It was easy to understand the board states, but that didn't make it any less complex in terms of making good gameplay decisions.
Mind Transfer Protocol got cast a TON.
Bespoke Bō was obnoxious; blue shouldn't get such a big power bonus
plus vigilance. Blue was cool because you could just draw a ton of cards.
And re: point 4, gross pizza is much more tolerable than
Mary Jane Watson and the art. The full-art lands looked cool and people were eager to collect them. Unlike Spider-Man, each individual turtle's different variation made it pretty easy to immediately clock the difference between
Michelangelo, Game Master and
Michelangelo, Mutant BFF, for example.
All the artifact stuff was rad. Sneak was extremely fun to play. I played WUb sneak with some artifacts, and while I definitely felt like I was taking a hit on synergies to do an unsupported color combo, the bomb density of sealed made up for it. Some key cards I've changed my mind on:
Guac & Marshmallow Pizza was a card I spotted during spoilers as a begrudging playable, and I was right to.
Arachnoid Adaptation and
Pillar Launch are both serviceable enough that even a medium-powered Cube can play them, and even cards that don't give that key second power like
Gift of the Viper,
Light the Way,
Stony Strength have been on my mind lately. The pizza, leaving a full permanent behind of a relevant type, is almost there. Not quite, but almost.
I stand by the notion that
Giant Growth is still wholly playable in most Cubes, and I think I'd rather have Guac Pizza...from a gameplay perspective.
Go Forth is probably still my pick, though.
Donatello, Gadget Master was great (for my opponents). I think it's absolutely worth trying to squeeze in with all my artifact synergies. Getting the first hit for "free" is really meaningful. Two mana? That just goes crazy. If you can get him in more than once, he's absurd. I think he forces some interesting gameplay from artifact-centric decks, and that's enough for me to look past the negatives of the snowball-y nature of the card. Going to find room for this one.
I feel if
Madame Null, Power Broker was from a non-Turtle related set, she would've gotten a lot more attention. I don't think power-motivated Cubes want her still, but she's such a mechanically interesting card that presents recurring meaningful decision points for the player that are mostly situationally complex (thinking several turns ahead rather than looking at a dozen interactions on the current board state) that I think she merits consideration for a lot of Cubes.
Cryogen Relic has made appearances in almost 5000 Cubes on Cube Cobra, and for good reason. I like this better. Not getting a card right away does massively impact the viability of
Sewer-veillance Cam, but having flash and immediately having an impact on combat is really incredible for just one mana. I'm reminded of
Witching Well, which many powerful Cubes ran for years (and many still do!).
Getting the twiddle effect on both enter and leaving is really cool. It's surprisingly flexible, and I saw it used to fix mana/ramp with
Mona Lisa, Science Geek, clear blockers, slow down attackers, and everything in between. I'm going to try to make room for it.
Krang did work!
I'm currently running
Thought Monitor, but I may be interested in changing that to
Krang, Master Mind. I think the second blue pip is a big cost, but both the bigger body and the (likely) bigger card draw effect are both enticing enough to make up for it. The aesthetic downgrade is a serious consideration, but since I won't play the
retro border Thought Monitor due to it not looking even a little like an artifact, I guess it's not the worst downgrade in the world.