General [TMT] Teenage Mutant Ninja Turtles


I have a bad feeling we'll start to see this stupid guy everywhere. There's some hint of purported synergies (blink, sacrifice, ninjutsu) but that's like saying Ragavan is good for artifact matters and play from exile themes.
It kind of depends on your power level, right? Cards like this don't necessarily need a ton of synergy to make it into a final 40, but they benefit immensely from drafters who build around the things they're trying to do. A good recent example of something similar to this is Up the Beanstalk: beans doesn't require a lot to be worth putting into a deck, but it gets infinitely better once you start combining it with things like Delve Spells, alternate costs, and Cost Reduction Effects so you can start stacking those triggers more often.

Being a creature, guy is obviously more flexible than Beans, but I think he might still have that "unlock the fun" potential that is still missing in a lot of threats.
 
A good recent example of something similar to this is Up the Beanstalk
Good point, the difference between this and Beans though is that Beans asks you to do something with your deck. As broken as it is already, imagine if it just said 'Whenever a spell with mana value 5 or greater is cast, draw a card.'
If your opponent doesn't have enchantment removal, they'd probably still play their 5 mana spells when they need to and draw you a card. My concern is that that's how this will play out too.
Need to get my mana online? Well I'm still going to crack my fetch and grow your shredder. Have a bigger threat or a trade I need to make? I'll still have to take it and have him grow 2x.
but I think he might still have that "unlock the fun" potential that is still missing in a lot of threats.
You're right, and really the only reason I'm upset is that this is a cool design that has that potential for fun if you're the one playing him, but I'm not sure it's going to feel that way on the other end of the table.
 
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