I'm not convinced that it would blow up multiple things in a turn that often. Hand should be pretty low by then.I think having these cards right next to each other explains it quite well.
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while the idea of Ugin into Titan woul make sense, the reality is "ugin, 0, rock, rock, rock. Oh look their board is wiped"
(But Karn Liberated is a solid walker and usually scales well with power level, that would be my vote if you're looking for a colorless "Titan planeswalker" as a control win-con.)
I think this is the one. What I like the most here is that you have two ramp pairs making Eldrazis more plausible + a slower UB strategy that is also favorable to the Titans.Onder Wheel, WRGUB
This happens to be the wheel that Onder runs.
WR Aggro
RG Ramp
GU Also Ramp
UB Control Yard
WB Filler (flexible because it sits between an aggro and a control pair)
White in ROE was basically dead unless you were the only one on the levelers deck or got Gideon Jura. Green was super juiced there and supported a lot of drafters.Rise of the Eldrazi dealt with this by having white focus on small creatures that grow big with time and investment, in that case specifically Level Up and auras in that case. Counters and equipment are also pretty well-supported options for that approach.
I'll just run the best ramp stuff for both and then GR will slant into Naya aggro and GU will slant into Sultai yard control.I think this is the one. What I like the most here is that you have two ramp pairs making Eldrazis more plausible + a slower UB strategy that is also favorable to the Titans.
How are you planning on differentiating the two ramp color combinations?
I saw very few actual two color cards and a lot of hybrids. It made the drafting and deckbuilding feel pretty flexible.
ECL has about 1/10th hybrids. That's like 4-5 per pair in a 360-450 cube. The uncommons in ECL are largely triple hybrid symbols and hard to cast, though, so we could go a little lower to get a similar feel. Similarly, I wouldn't suggest Boros Reckoner as a hybrid card as much as I'd suggest Ordruun Mentor for the ease of casting.I keep saying that![]()
ECL has about 1/10th hybrids. That's like 4-5 per pair in a 360-450 cube. The uncommons in ECL are largely triple hybrid symbols and hard to cast, though, so we could go a little lower to get a similar feel. Similarly, I wouldn't suggest Boros Reckoner as a hybrid card as much as I'd suggest Ordruun Mentor for the ease of casting.
Sucks that the UB sets have had such great hybrid cards.
I kinda wanna do a custom Eclipsed cycle.
I like Reckoner for other reasons, but it's more of a multicolor card or W/R devotion payoff.but boros reckoner is so fun with creature combat. i dare you to block this with your Titan. i dare you
Yeah. I'm obviously on a ton of colorless here. Working on the list now that there won't be a real set for a long time.My CCC has 30 hybrids in the 330 core module and will on average get four more from the occasionals for 34 expected hybrids in a 360 draft pool. That's almost 10%, but then there is also a relatively large amount of colorless. Flexibility in draft are a high priority for me.
Yeah. Sometimes it's hard to find stuff that isn't win more.Who cares if you can activate Mosswort Bridge at that point?
Cute, but too risky. I'm open to a little bit of cheat higher in the curve, but I've avoided it so far.Manifest Dredge + blink? But that’s cheating into play. Probably not useful.
I need to update the list as soon as I know what I'm doing. I have three lists currently active.I can't check your list (cubeartisan returns a 502 error whenever I try to access it), but do any of these strike your fancy?
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The colorless section is naturally kinda big due to Eldrazi.I really like the idea for this cube to take ramp away from green and move it to colorless mostly. You could also consider just having a really huge colorless section and have the colored sections relatively small. Maybe that would work out?
I'm sliding more towards generically useful cards recently with some emphasis on each color moreso than on the pairs. White goes small, blue is spells or artifacts (not sure yet), black has some yard stuff, red has burn, green has better creatures going up the curve (but not as much ramp share as usual).What I wouldn't pay too much attention to, at least I don't see the reason why you would do it, is a color wheel and what certain color pairs are doing. I would just try to support eldrazi and have a little bit of counter play and just have these things fall into the colors they happen to fall into.