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  1. Nanonox

    General Free spells

    For that goal, the Freevokers make a lot of sense since they will be less impactful in the proactive decks against control, making it more likely that it ends up in the wanted deck. But with FoW, there is the fear that said proactive decks just use them to further plant control. Unless your...
  2. Nanonox

    General Free spells

    I currently don't include free spells in my cube and was hoping to hear your thoughts on them. For this post, what I mean by free spell is an interactive instant or flash card that can be cast for 0 mana. I'm thinking of these: Free counter spells Force of Will Force of Negation Pact of...
  3. Nanonox

    "Fast" multiplayer cube

    I'm currently on the fence about some MDFCs. I think their effects would be a boon to my cube, but the complexity cost is higher than a normal card. Halvar, God of Battle Birgi, God of Storytelling Kazandu Mammoth Halvar is a rare equipment payoff that appeals to me. With the added Kamigawa...
  4. Nanonox

    General (SNC) Streets of New Capenna Testing/Includes Thread

    I would definitely try to add Big Score and Unexpected Windfall if you are supporting that deck. Ramp + draw to find and cast the Bombardment seems excellent. Plus the discard and artifacts play well into many Red archetypes anyways. In the list you posted, Rielle, the Everwise seems like a...
  5. Nanonox

    General Fight Club

    The Pick played really well for me in Kaldheim limited. It often allowed a creature to swing in thanks to the extra stats and would allow you to double spell early. I expect similar play patterns in cube in addition to the synergies Velrun mentioned.
  6. Nanonox

    General Fight Club

    I know this isn’t what you are asking, but just in case you missed it, lethal scheme Fits your themes so well I had to mention it! As to your question i like Path the least, because of sorcery speed and the fact you are unlikely to cast the alternate mode. At least the 4 mana from Return is...
  7. Nanonox

    "Fast" multiplayer cube

    Damn it! I always hesitate and always get it wrong. Next time, I’ll do the opposite of what my instinct is telling me
  8. Nanonox

    "Fast" multiplayer cube

    After a little break from the cube, I am coming back with a fresh pair of eyes and some sweet SNC and SNC Commander cards. Blue aggressive decks IN -> OUT Ledger Shredder -> Baral, Chief of Compliance Mist-Syndicate Naga -> Thassa, God of the Sea Wandering Fumarole -> Silverbluff Bridge I've...
  9. Nanonox

    General (NCC) New Capenna Commander Testing/Includes Thread

    Including Seize the Spotlight I've long been looking for a Threaten effect that wasn't too narrow or expensive to cast. In my MP cube, this one seems amazing. I get to push attacks with opponents' creatures and open sacrifice synergies or I get my mana back and cards in the process! I get...
  10. Nanonox

    General (SNC) Streets of New Capenna Testing/Includes Thread

    Agreed on both counts. The biggest loss for me with this swap, is that the Impulse is a solid early game play, allowing you to get full value from your 2 cards over 2 turns. The Archive is much better later, but still playable on turn 3 or something if you are desperate for a land. I recently...
  11. Nanonox

    General (SNC) Streets of New Capenna Testing/Includes Thread

    Not a lot for me, but some important additions for my MP cube: Jetmir’s Garden Completes the triome cycle and further facilitates splashes. Happy to bring back Territorial Kavu as a huge beater for Gruul thanks to the added land types on this cycle. Scion of Draco looks fun too, but not...
  12. Nanonox

    Card/Deck Low Power Card Spotlight

    I am in the same boat. However, I would argue that you want your card draw earlier than with your 7 drop. Drawing cards throughout the game is a great way to keep both players engaged and keep the game moving forward. It also lets you hit your land drops to get to that 7 mana more reliably...
  13. Nanonox

    General (SNC) Streets of New Capenna Previews

    Reading the card explains the card…think I had it confused with the new Spirited Companion. Please proceed!
  14. Nanonox

    General (SNC) Streets of New Capenna Previews

    I get that feeling, but don't you have a life gain theme also? If I am remembering correctly, this would be an amazing glue card!
  15. Nanonox

    General Fight Club

    A few fights I'd like to get opinions on! Wayfarer's Bauble vs Expedition Map I like triggering landfall off an artifact, but I also have some juicy Map targets (creature lands in all colors, Tolarian Academy, Gaea's Cradle, Urza's Saga, Field of the Dead, ...). Ox of Agonas vs Bedlam Reveler...
  16. Nanonox

    "Fast" multiplayer cube

    In -> out plumb the forbidden -> night’s whisper the worst case scenario is much better for NW, but it lacks in the gameplay department compared to PtF. PtF being instant means you can react to removal and you can mass sacrifice for aristocrat and magecraft triggers. I’ve thought about Village...
  17. Nanonox

    "Fast" multiplayer cube

    Those are some good options, thanks Train. Thank you for the insight Kirblinx. I’m going to take a page from you both and make the following changes: Out->in Cryptic Command -> Aether Spellbomb Bonehoard -> Blood Forged Battleaxe Out goes the command and in comes another piece of...
  18. Nanonox

    General [Lucky Paper] Cube Power Level: A Users' Guide

    I don’t know about that one. A few other reasons come to mind. 1. Less time spent updating the cube. We spend a lot of time thinking about cube design, but some people just want to play and not worry about the design aspect as much. 2. Potentially more budget if less cards are included...
  19. Nanonox

    General Fight Club

    You talk about doomblading your way into the opponent's face, I think you could extend that into Blue. You already have Snap Echoing Truth Aether Spellbomb You could probably add cards like Waterfront Bouncer Brazen Borrower Wonder To further ciment the aggro-combo deck in Blue and play...
  20. Nanonox

    "Fast" multiplayer cube

    Ended up keeping the Fiend Artisan out of the six cards listed. The cheap mana value, late game scalability and hybrid mana are too much to overlook. I'd like cut a few 4+ mana Blue value cards and replace them with Blue proactive creatures. After all, games need to end! Adds Stormwing...
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