I mean, I see why they decided to go that route, story-wise... but damn it.
On a lighter note:
I like this card, because it neatly solves the whole "no-one wants to maindeck answers to artifacts and enchantments" problem.
Behold, the handsome lad. For the record, Velrun, I'm adding this little guy to the list of "cards I'd happily draft without being able to kick it" (except that's a lie, because I am drawn to Green.)
Oh, he brought a friend? How lovely.
I'm honestly just bringing it up because there tends to be a lot of people going "I like this design, but it's [COLOR COMBINATION], and I already have three of those, including this hybrid card and this land here."
11 lines is way too long, especially since it's just a list of upcoming sets (which I'm pretty sure that the folks around here don't need a constant reminder of).
Also, and this is because it has been bothering me... if you don't have access to superscripts, the convention for ordinals in...
I've been mulling over this post for a little while now, and... is Alesha really a Mardu card, or is it just simultaneously a Boros card and a Rakdos card? Do drafters look at Alesha and feel the need to go Mardu if they're already in one of those colors?
Like, realistically speaking...
Cram...
Dang it, I was about to post that one! It feels strong but reasonable — I'd argue that Growth Spiral is still way stronger for the simple reason that ramping on 2 is better than ramping on 3... but that said, I think Joint Explorations is a better card for cube.
One of the nice things about the...
Check For Traps exiles a card, while Pilfer plops it in the graveyard.
It's just that Check For Traps also has the whole "if X, gain 1 life; if ~X, lose 1 life" thing.
So, another question:
Volatile Chimera
Did anyone play Conspiracy? Was this card any fun? I kinda like it as a "reanimator" card, especially since it encourages you to draft off-color fatties.
Yeah... part of the benefit of Maw is that there's always the possibility of getting to play it as a weird Aristocrat-y Overwhelm. Aron sadly can't do that.
Three of today's spoilers seem kinda interesting:
Keldon Flamesage - {2}{R}
Creature - Human Shaman
Enlist (As this creature attacks, you may tap an unattacking creature that doesn't have summoning sickness. When you do, at its power to this creature's until end of turn.)
Whenever ~ attacks...
True... but as a result, I'd probably see Sailor's Bane and go "oh, you're signalling that there's a lot of Adventures/Delve/Flashback/etc in your cube". Whereas Tolarian Terror makes me think you have a Spells Matter archetype.
Yeah... unless your cube has a ton of cantrips or self-mill, you're probably only going to have, what, 4 instants/sorceries in your yard?
I'd take a 5/5 with Ward 2 for {2}{U} over a 7/7 with Ward 4 for {3}{U}{U} any day.
I feel like the jump in complexity between Shock Three and Shock Four is undercut by the fact that Shock Four is so needlessly complicated that you get distracted trying to figure out what it actually does, to the point where I mentally checked out for a bit. :p I also feel like showing people...