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  1. safra

    Rasmus Riptide Cube (360 Unpowered)

    I've been having thoughts around these lines lately, to be honest - my previous patch included a few more multipurpose gold cards (four-ish per guild instead of three) to hold players to one splash instead of two. I haven't drafted since so I don't have data, but I think that it's going to lead...
  2. safra

    General Print this Wizards! (So I can put it in my cube)

    I'd really rather do this with Unexpected Potential, wouldn't you?
  3. safra

    General Print this Wizards! (So I can put it in my cube)

    draft Daretti, name him, cast him from the command zone while I'm not watching your game, have him tucked with Unexpectedly Absent, later fail to cast him with Abbot of Keral Keep's impulsive draw. Elegant it ain't.
  4. safra

    General Fight Club

    I want a counter at {U}{U} that isn't Counterspell. I've narrowed it down to three options: Deprive Counterbalance Redirect Where I'm at on each: Deprive is basically counterspell, but interesting enough to dull my misgivings about how carefully I've tried to sculpt my counters suite. It...
  5. safra

    General Print this Wizards! (So I can put it in my cube)

    wait we've never drafted together how did you know (god conspiracies are so swingy)
  6. safra

    General Print this Wizards! (So I can put it in my cube)

    cascade into permanent / cascade into nonpermanent spell
  7. safra

    General Is too good fixing causing 3-color good stuff?

    you could also include more CC or CD costing spells to incentivize tighter splashes!
  8. safra

    The Penny Pincher Cube (360)

    why would you even want a basic land when you could mulch-on-legs into a karoo
  9. safra

    General Fight Club

    they were super wrong to begin with (a 5% 'whiff' bound of 'only hitting one creature' is unreasonably restrictive) and my cube has a lower curve and more good creatures. Even if it's just card selection, a one mana premium for flash seems okay in green - and that's one of the worse cases...
  10. safra

    2nd string cube

    proxy proxy proxy bruh! bad spells and good lands is way better than bad lands and good spells, vis a vis preventing nongames. can't recommend it more.
  11. safra

    General Fight Club

    control-on-control violence is the best most beautiful kind of magic imo, everything matters, everyone misplays crucially a couple times, and sequencing is so so so important! GEA is a good card but I also cut her because I was shifting away from pod's dominance as my cool midrange deck (now...
  12. safra

    sharzad (safra's cube)

    pretty solid. G/x decks that go long like to up their gas/non-gas ratio, Pod likes it to bring back toolbox pieces (or, y'know, four-drops), and it's a piece of redundancy in graveyard decks. Add in that it's maindeckable graveyard hate and forgives weak deckbuilding (oh no I used all my...
  13. safra

    Card/Deck Single Card Spotlight

    also not running the judge promo art for the Eliot quote is unconscionable
  14. safra

    Card/Deck Single Card Spotlight

    2/360, but I've thought about three. I run ABUR duals instead of shocks though.
  15. safra

    Card/Deck Thopters

    I still like 'helicopter parents'
  16. safra

    Sets [ORI] Magic Origins Spoilers

    petting tiger sharks in the Florida Keys while on ketamine might come close imo Flickerwisp is enough for Pact, it's astonishing how little it seems to matter that you'll lose the game in four turns if you win in three
  17. safra

    FlowerSunRain's Cube

    gold, silver and bronze star stickers (ilu dollar stores) might make cleanup a lot easier!
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