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  1. CaptnIrony

    General [WAR] War of the Spark

    I had a big discussion with it. The title is extremely misleading. Imagine that I gave you my grade 12 math homework and you scored 100%. I then declare you the smartest person in the world because you scored 100% on my math homework. Not only that, but I've given the same test to other before...
  2. CaptnIrony

    General "Looking for a card"-Thread

    I find this very interesting, and talked to a knowledgeable friend about it. Hilariously we came to an agreement when he brought up the idea of what games really are. Here's an excerpt of the conversation: What can be extracted from this is that the importance of rules seems to be tied to a...
  3. CaptnIrony

    The Planeswalker Cube

    I don't know how long this has been sitting in notepad++, but I've not worked on this in a few weeks. I feel like the longer it goes, the less likely I am to post, so I'll be doing some revising and posting the result afterwards. This doesn't encapsulate all the ideas, but this is the next step...
  4. CaptnIrony

    General [WAR] War of the Spark

    I actually got a playset of each vehicle, since I assume that like they did with equipment, the first set would be pushed compared to the rest, because they figured out what they wanted the power level to be.
  5. CaptnIrony

    The Planeswalker Cube

    Ajani Goldmane Jace Beleren Liliana Vess Chandra Nalaar Garruk Wildspeaker Hi I've branched out from my Desert Cube design into the design of a cube based around Planeswalkers. I know. Normally I'd let this stew for a bit, but with the impending War of the Spark set, I felt like I might...
  6. CaptnIrony

    General [WAR] War of the Spark

    I'm curious about this card: The 6 mana cost tells you you're stalling. But don't get it wrong, this feels like a tempo curve-topper. I think you stall until you get this card, and then stall till you win. I've seen two similar implementations before. One was the Defender deck in my own...
  7. CaptnIrony

    General [WAR] War of the Spark

    I have to admit I'm a tiny bit annoyed. I was planning on building (not sure about making IRL) a PW cube, something as "gimmicky" as the desert cube, just for fun. The fact that WAR was to be something similar made me feel a bit rushed to get a post out before the spoilers started, as I didn't...
  8. CaptnIrony

    General [WAR] War of the Spark

    I think Maro stated the reason this card got an Errata and others didn't was precisely because it was getting reprinted. They did, however, regret doing errata before printing that card with the new wording.
  9. CaptnIrony

    Card/Deck Control Mirror Matches

    So, I may be in the minority, but these sound like games I'd enjoy. The time would annoy others though. I'm curious what people here think mirror matches often look like, what they should look like (there may be multiple good outcomes) and what bad control mirrors look like.
  10. CaptnIrony

    Card/Deck Single Card Spotlight

    Naw. Kaervek's Spite
  11. CaptnIrony

    General [WAR] War of the Spark

    Bolt, the Lightning RR Legendary Planeswalker - Bolt -2 Deal 3 damage to any target. -2 Destroy target artifact. -2 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [2]
  12. CaptnIrony

    General [WAR] War of the Spark

    I'm actually thinking we might get more "generic" planeswalkers: Agent of Bolas 2UB Planeswalker (not legendary) {R} +1 Tap up to one target creature and it doesn't untap during its controller's next untap step. -2 Scry 3, then draw a card. -4 Creatures your opponents control get -3/-3 until...
  13. CaptnIrony

    General [WAR] War of the Spark

    I've been wondering if you could do a PW focused cube (I'm sure that many have attempted) with some of the weaker planeswalkers. The ones that don't generate easy CA or aren't good removal spells. Or that generate CA or kill stuff but not both. Stuff like Jace, Cunning Castaway Domri Rade...
  14. CaptnIrony

    General CBS

    I agree, but without making your own cards, this is just what cube designers have been trying to do. If you're willing to go full on customs, then I think you might be able to integrate that even more so, not sure how close to magic that stays though.
  15. CaptnIrony

    The Mox Cube

    I'm curious.
  16. CaptnIrony

    General CBS

    You actually made me realize. Last time we did this, I went through the mechanical colour pie and for each mechanic in tier 1, I mentioned where I'd put it. Unfortunately, it was in a google group chat, so it might be gone, but it was interesting to see how to redistribute things. For example...
  17. CaptnIrony

    General CBS

    Same, but thinking of cubes without each colour ends up being interesting. It seems, however, most people prefer cutting green or white. I also wonder if a cube without a colour (i.e. without white) ends up being very close to the four guilds that have that colour (no red gives something that...
  18. CaptnIrony

    General CBS

    I am no expert, but here's how I'd so it -> look at posts on reddit or anywhere about changing mulligans. Find the one that people says favours control the most. That's what you want. People seem to think mulligans that enable "Combo piece A and Combo Piece B" are bad but the one where you get...
  19. CaptnIrony

    General CBS

    I have to state I don't super agree with both sides. I read during my magic formative years that politics in multiplayer is just that. People can lie, backstab and whatnot to their heart's content. Doing so is not without repercussions. No one teams up with the person who backstabbed someone...
  20. CaptnIrony

    General CBS

    Game two, same thing with his first land, he played the one that enabled less turn 2 plays if he drew a plains, which again was the mountain instead of the tap land. Playing while recording is also hard. I've recorded matches I've not posted on Arena, and I've done stuff like attacking 2/2s...
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