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  1. FlowerSunRain

    Sets [C15] Commander 2015 Spoiler Thread

    It says Target Player in the first ability, so you also get a fourth mode if the opponent is low enough. Pretty flexible.
  2. FlowerSunRain

    Sets [C15] Commander 2015 Spoiler Thread

    That's fair, I just think the term is less useful when we roll power level into it. We already have plenty of language for describing cards in that way.
  3. FlowerSunRain

    Sets [C15] Commander 2015 Spoiler Thread

    But then wouldn't Voracious Wurm is less poisonous then Grizzly Bears? Obviously making a card more powerful makes it more playable, but when someone says "poisonous" I think of the design. Voracious Wurm to me is more poisonous because the design demands a very specific set of circumstances...
  4. FlowerSunRain

    Sets [C15] Commander 2015 Spoiler Thread

    Just in case the thallid theme in your cube is getting out of hand, they printed a hilarious hate card for it. On the serious side, it murders planeswalkers and messes with the +1/+1 counter theme which is something.
  5. FlowerSunRain

    Sets [C15] Commander 2015 Spoiler Thread

    Karlov is really strong, I'm pondering the card pretty hard. Pridemate driven decks have 2-1'd a couple of times and are pretty fun, but they are probably a little weak in the grand scheme of things and could use a nudge. Still, I don't think the 2 drop is where the deck needs more power. The...
  6. FlowerSunRain

    Sets [C15] Commander 2015 Spoiler Thread

    I think my point was missed here. Karlov is exactly as poisonous as Ajani's Pridemate. They have the same base stats and trigger the same way. A 2 mana 3/3 is completely playable. This is completely a question of degree: if Pridemate is completely playable, do we want the better version...
  7. FlowerSunRain

    Sets [C15] Commander 2015 Spoiler Thread

    Unless you regularly generate 6 +1/+1 counters on a single creature and can afford to throw them out, Karlov is just as poisonous as Ajani's Pridemate. He's just more pushed at the cost of going in fewer decks. Pridemate decks regularly get him to 6/6-8/8 which would bring Karlov to...
  8. FlowerSunRain

    Card/Deck Blue GRBS?

    Yeah this card makes my recent addition of evacuation really look like shit.
  9. FlowerSunRain

    Sets [C15] Commander 2015 Spoiler Thread

    Some of these cards are so insanely pushed, I don't know how I feel about it. Like, I really wanted another black constellation card, but I'm not sure 5/5 flying haste is really where I want to be on that front. The confluences just do so much and have so much utility, I don't think I'd want to...
  10. FlowerSunRain

    Sets [C15] Commander 2015 Spoiler Thread

    So, yeah, how about that goat tribal? As someone who thinks overrun and craterhoof are both good cards I'm not sure how I feel about this slower mashup of the two. Terrible, probably, but very cool.
  11. FlowerSunRain

    Card/Deck Blue GRBS?

    I think the idea that "you don't lose after casting Fact or Ficiton or Dig Through Time" is overstated. If you cast either of those spells while the board is tied up or you are in topdeck mode, you greatly increase your chance of winning, I agree with that. But, that is there exact purpose...
  12. FlowerSunRain

    Sets [C15] Commander 2015 Spoiler Thread

    Yeah, I like that card. I don't think it would be too bad when it works. The cards that are really frustrating to come out early come with insane ETBs or built in protections. This guy has neither, he's just a fast clock. 6 toughness is hard on red, but red decks are typically even faster...
  13. FlowerSunRain

    Sets [C15] Commander 2015 Spoiler Thread

    Yeah, that's a draw-go card I can get behind.
  14. FlowerSunRain

    General Archetype Support

    Yeah, I really don't want control looking like mirage era blue decks much like I don't want aggro to be the 7 bolts deck.
  15. FlowerSunRain

    The Board Game Thread

    I made a couple of edits at the end while you wrote that, nothing major, just check the last paragraph.
  16. FlowerSunRain

    The Board Game Thread

    That's a tall order of a question. Its got lots of familiar elements, but its really hard to put a finger on what it plays like. Really nothing. It an economics game with a complex action selection mechanism: 1) It has a spatial element, but no real logistics. The routes are set at the...
  17. FlowerSunRain

    The Board Game Thread

    Food Chain Magnate is excellent. Getting through the rules is pretty brutal because there are so many cards involved, but once you actually get into the flow of the game, it is really smooth. Calculating deliveries is straight forward and simple. The set order of the deliveries helps streamline...
  18. FlowerSunRain

    Card/Deck Single Card Spotlight

    Outpost Siege is great. The synergy with dash has already been relevant in my cube. Just an overall good card. The dragon seems fine, but if I'm going for a relatively high power environment, its a pass. If you slow down both ends of the cube a touch, its sweet.
  19. FlowerSunRain

    General The Constructed thread

    Yeah, the green behind my ears is showing, I've never actually played a game with Leyline of the Void in play, I forgot it was asymmetrical. I'm putting together my buy list for this pile, I'd just like one more opinion before I pull the trigger. Does this list want Jitte in the 75? It has...
  20. FlowerSunRain

    General The Constructed thread

    I'm going to start with the Grim Haruspex version because its cheaper and work from there. I have no illusions about jumping into the format and being awesome, I'm more interested in messing with the ideas, doing my thing with a deck of my own creation, and playing some games. If it turns out...
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