Search results

  1. Velrun

    General Custom Cards: The Lab

    It’s also a hit here @Nanonox :P
  2. Velrun

    General Custom Cards: The Lab

    But the dungeon doesn’t do anything. The only thing that does anything are the cards saying ‘venture into the dungeon’ Are you maybe mixing it up dungeon with initiative? Because initiative is actually a non-interactable enchantment-like effect that happens each turn. It triggers by default...
  3. Velrun

    General Custom Cards: The Lab

    I really like the art and flavor text you have made!
  4. Velrun

    General Custom Cards: The Lab

    Thank you! Never noticed this before. Now I suddenly want this very much haha
  5. Velrun

    General Custom Cards: The Lab

    @Rusje I wholeheartely agree and I thank you for the warning. However I do not agree that there is anything wrong with the dungeon mechanic besides the burden on complexity which admittingly is high. Thank you @Mown @Chris Taylor Nice! I think it’s a good idea to have that creature that...
  6. Velrun

    General Archetype Printouts

    Wow! Absolutely amazing!
  7. Velrun

    General Custom Cards: The Lab

    Would someone like to help me finish these designs? I have two D&D flavored creatures. -- Card 1: Uncommon rarity creature. Monocolored. Signal card. I am thinking either white, blue or green. Whenever you cast an Adventure, create a Food token. Whenever you venture into the dungeon, create...
  8. Velrun

    General Why the hell are you cubing anyways?

    Yeah we had anything between 8 and 16 players for each tournament running once a month with a few exceptions. And there were at least 2 new players at each tournament. It was some amazing years and everyone seemed so involved in the cube. After each session we had a small 15 minute talk with...
  9. Velrun

    General Why the hell are you cubing anyways?

    I was lucky to witness this <3 I hope your marriage goes the distance my friend <3 Uff ouch, I feel hurt haha :)
  10. Velrun

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    In my experience 3-color cards have to be really powerful to be considered. Otherwise players will only play the cards (and pick the cards during drafting) if they already are in the 3 colors which doesn’t happen very often. Furthermore a 3-color card is also difficult to cast during the games...
  11. Velrun

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    Brokers Ascendancy Maybe?
  12. Velrun

    General Fight Club

    Make Key to the City an Artifact - Treasure and you have yourself a pretty cool card.
  13. Velrun

    Card/Deck Low Power Card Spotlight

    One mana to draw a card is pretty cheap. Repeatedly. There is only the down investment of 2 mana. But that also gives you a free scry every time one of your creatures die. Including tokens. There are many cards that create more than one creature on the battlefield.
  14. Velrun

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    Turns out the format is made for it to be easier to trigger than average. Who knew?
  15. Velrun

    Sets (WOE) Wilds of Eldraine Testing/Includes Thread

    When sarcasm backfires because one hasn’t played with the card but evaluated it from a distance on the internet.
  16. Velrun

    General CBS

    This is what I hate most about the Modern Horizons products. Lazy design made to upgrade and therefore obsolete iconic designs simply to sell packs in a lore-free set. There’s nothing creative about these designs. And they add nothing to the game except power creep.
  17. Velrun

    General CBS

    Thank you for the suggestions. I might try out Invasion of Tarkir on Level 2 which is quite late in the draft. It's too powerful to go in earlier I would say. The others are too much of a dragon-or-nothing kind of card which is not what I am looking for. The Dragon tribal is a subtheme with only...
  18. Velrun

    General Fight Club

    For a combo deck that utilizes the graveyard or needs to dig for their combo pieces fast I would go with Thrill of Posibility. It digs deeper into the unknown cards. For a madness aggro or midrange I would go with Merchant of the Vale. It has a cheaper enabler and a recursive enabler.
  19. Velrun

    General Custom Cards: The Lab

    @Brad The Alchemy A would be preferable. I have the same situation going on with many D&D cards that take initiative (errata to dungeon venturing.) If that is not possible I would go with @Phone ’s suggestion and only use a single * and never use anything else. Do this for all cards that have a...
  20. Velrun

    General CBS

    And by not being a charm (3 options)
Top