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  1. Grillo_Parlante

    Card/Deck The Simic Combine

    haha, yeah, I laughed when I saw him running it too, remembering the debate over it in your thread. Really awesome stuff to see. LSV's list of overrated vintage cube cards is really great too. Loved seeing balance, skull clamp, gush, and jitte on there.
  2. Grillo_Parlante

    General Emotional Spikes in Cube Design

    I think it does to an extent. I realize its kind of eccentric to suggest that feel bads might play a positive role in cube design, but look, if you're playing this game 1 v 1, its very much a competitive game, and competition naturally entails making the opposition feel bad. Its maybe more...
  3. Grillo_Parlante

    General Emotional Spikes in Cube Design

    I know that that conceptually the thread has mostly focused on polarizing cards, big plays, and the S/T/J divisions, but on a more basic level what made me want to post was the idea that decisions more commonly are driven by an emotional component than a logical one, in particular to adds and...
  4. Grillo_Parlante

    General Emotional Spikes in Cube Design

    If you up the density of mana sinks I find them pretty replaceable. Their main use for me was always filling those gaps in game where not much was going on for one player. I never found that the interaction between manlands and wraths was particularly great, at least not in the same way as...
  5. Grillo_Parlante

    General Emotional Spikes in Cube Design

    I kind of agree with you on manlands, kind of don't. In slower more grindy formats, you can get these very fair midrange decks that are overly dependent on the quality of their top decks while being fairly mana hungry. Giving those decks the ability to artificially increase their spell count...
  6. Grillo_Parlante

    General Emotional Spikes in Cube Design

    To clarify, the wasteland quarry was assuming a non-bounceland format. Its a card naturally prone to feel bads, as I think its very results based to ever fetch a non-basic in formats with two-four copies. Are those feel bads enough of a reason not to run it? I know for some formats its an...
  7. Grillo_Parlante

    Card/Deck The Simic Combine

    Per our high powered UG discussion, LSV was kind of enough to provide yet another example of how a truly simic deck can look at high power: He walks through the archetype perfectly, identifying some of the major payoff cards and how it works. The only other big payoff card left out is the...
  8. Grillo_Parlante

    General Emotional Spikes in Cube Design

    Anyone have any thoughts on Wasteland The ashiok discussion made me think of it I also thought Chris' opinions on flipped kytheon, hero of akros being unbeatable were interesting
  9. Grillo_Parlante

    Card/Deck Single Card Spotlight

    It dosen't actually do that though in cube because most of the time its just mediocre. In vintage, legacy, or edh though, it can easily do that, which is why people like it.
  10. Grillo_Parlante

    General Emotional Spikes in Cube Design

    Yeah, I like that highway analogy. The formats become focused on a ground game, operating between certain CCs, with more of an emphasis on value generation as a way to incrementally creep ahead. The games move forward (which is good), but they are very non-offensive in nature, and there is a...
  11. Grillo_Parlante

    Card/Deck Single Card Spotlight

    Does anyone have any brewing ideas for this card? Bedlam reveler First thing that went through my mind were the similarities to magnivore
  12. Grillo_Parlante

    General Emotional Spikes in Cube Design

    Thank you for this example, it really is perfect. Ashiok is a polarizing card. The tragedy of milling is that its one of the most fun things you can do in mtg, but it almost never is correct. Ashiok provides a way for people to experience this in an efficiency focused setting, without it...
  13. Grillo_Parlante

    General Emotional Spikes in Cube Design

    I think I read just this question in The Prince.
  14. Grillo_Parlante

    Old Borders Power Cube

    !!!! No sol'kanar the swamp king?!!? I also very badly need stasis, sir.
  15. Grillo_Parlante

    General Emotional Spikes in Cube Design

    Stepping back a bit, since the topic of cathar's crusade came up, and we've back firmly in the spike/johnny/timmy paradigm. Here is an article from WOTC development that I always enjoyed, which I think provides some perspective on the design challenge of catering towards these different play...
  16. Grillo_Parlante

    General Emotional Spikes in Cube Design

    Yes, yes, yes...that is exactly what I mean. Hornet Queen is a BS card, that brings miserable gameplay for one player, but its exciting in the way it polarizes people. As a bomb card, it spikes the game both negatively and positively, and does so in an extreme fashion. When that card resolves...
  17. Grillo_Parlante

    General Emotional Spikes in Cube Design

    I think thats worth expanding on a little bit. Part of trackers appeal is that cracking clues just feels so good. Its a powerful enough card where someone could justify banning it on the basis that functionally cantriping every land, while growing a threat, overly predetermines game outcomes...
  18. Grillo_Parlante

    General Emotional Spikes in Cube Design

    Mmmmm my most hated magic card of all time, Mr. Thragtusk. Pay 5 mana, get 3 spells. What other definitions have you heard?
  19. Grillo_Parlante

    General Emotional Spikes in Cube Design

    Thank you gifts, thats really great, and I agree investment is a big part of what triggers an emotional response for a player. Maybe thats a big part of why I dislike value plays, where the reward is so much greater than the players investment.
  20. Grillo_Parlante

    General Emotional Spikes in Cube Design

    Sure, and I regret that cut. It was not a popular cut over here, and its absence has made the format worse in many ways. A lot of the cuts that I made for balancing purposes after those drafts made the format feel more bland. I probably should have done the opposite, taken melty's advice, and...
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