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  1. Zoss

    Brirro's Variant Cube

    You don't even need to have a fresh Greater Gargamel to make the Redcaps go off! Just hold priority and you can make it work even if it only has a single counter. Greater Gargadon is a crazy card.
  2. Zoss

    Brirro's Variant Cube

    To clarify, your choices weren't bad! WR control is a ton of fun, it's just not helpful when you want WR to be aggro. Sorry, I was unclear--I'm not advocating for 45ish gold cards specifically, but I am a fan of not worrying too much about Orzhov having 3 and Simic having 4 cards, for example...
  3. Zoss

    General Weekly Fun Q: How is Onderzeeboot doing?

    Fun weekly Q. Not quite as fun weekly A. Sorry to hear that! Hope it resolves itself and quickly.
  4. Zoss

    General Onderzeeboot, how are you doing?

    Well They were illiterate...up until that point. Props to them.
  5. Zoss

    General Fight Club

    It's about the cost of activation, not the cost of the spell. I'd take Woe Strider over Rites any day of the week as a sac outlet and it's not even close, even though Strider costs 3 to cast.
  6. Zoss

    Brirro's Variant Cube

    First off, I love how you support a ton of different draft experiences! I agree with your points about Ante cards playing much more interestingly in Cube than in any other format. Graffiti ante is new to me as well, so thanks for introducing me to that one, Ecophagy! For balancing the cube and...
  7. Zoss

    General Onderzeeboot, how are you doing?

    That is definitely not period performance practice on that flute patch.
  8. Zoss

    General Onderzeeboot, how are you doing?

    You'll have to go to Balduvian Trading Post for that, Sigh.
  9. Zoss

    General CBS

    Brad keeps bribing MaRo to ensure he can play the majority of multicolored cards. :mp:
  10. Zoss

    General Custom Cards: The Lab

    The difference has to be Hasbro/distributor launch vs. general public launch. But fantastic to hear we're not going to have to wait too long; this is the set I'm most looking forward to.
  11. Zoss

    General Custom Cards: The Lab

    @Velrun Isn't Unfinity releasing in September? Or has it been pushed back again?
  12. Zoss

    General CBS

    Reading left to right, top to bottom, we have: Mulldrifter Eternal Witness Azorius Chancery Selesnya Sanctuary Boros Garrison Flickerwisp Gruul Turf Blood Artist Simic Growth Chamber Wall of Omens Bloodbraid Elf Which I thought was funny because I would be hard-pressed to come up with a list...
  13. Zoss

    General CBS

    I know that MPC exists, but a) it's great to see the bounce lands getting recognized b) why didn't they just tell us that 2XM2 was going to be Cube Masters? and c) hopefully these will be as cheap as the uncommon gilded foils were for the first couple of weeks of SNC.
  14. Zoss

    General (CLB) Magic: The Gathering: Commander Legends: Dungeons and Dragons: Battle for Baldur's Gate Previews. Even the NAME is long this time!

    Even better, games are capped at 20 turns if you don't include lifegain. Which you probably should, but hey, anything to disincentivize super long games.
  15. Zoss

    Card/Deck Low Power Card Spotlight

    Wraths are supposed to enable comebacks, sure, but being able to Plague Wind for 7 while adding a chonky angel is a little bit more dramatic than resetting the board to zero.
  16. Zoss

    General (CLB) Magic: The Gathering: Commander Legends: Dungeons and Dragons: Battle for Baldur's Gate Previews. Even the NAME is long this time!

    I have not, but I'm hoping to! I'll ping you if/when that comes together.
  17. Zoss

    General Alchemy

    Mmm, I love/hate the idea of chaining sacrifices together by making yet more artifacts. Maybe have it make shards to avoid that problem? The flavor would be weird, but at least these tokens wouldn't be a one-off anymore. :snappy:
  18. Zoss

    General (CLB) Magic: The Gathering: Commander Legends: Dungeons and Dragons: Battle for Baldur's Gate Previews. Even the NAME is long this time!

    I was just about to post that! But, uh, it's a 2-MV rock in the right deck that then draws you a cantrip and a game-ending effect. I think it's good enough. Also, it does a great job facilitating the "artifact + enchantment" stuff we've been getting recently.
  19. Zoss

    Card/Deck Low Power Card Spotlight

    It was good in M20, but it's slow even by that format's standards. I like how it makes it possible to encourage reanimation decks to play a grindier game than usual, but that's a tradeoff you're making if you run this. As Modin and Blacksmithy say, it can be a pretty powerful package.
  20. Zoss

    Sets Battle for Baldur's Gate: Testing and includes

    Include: Sailors' Bane Patron of the Arts Gut, True Soul Zealot Jan Jansen, Chaos Crafter Rescuer Chwinga Greatsword of Tyr It's rough adding two red 3s, as that's one of my tightest slots, but these are both great. Gut makes aristocrats work on his own and Patron is ETB/death triggers aplenty...
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