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  1. TrainmasterGT

    Highball: Legacy of the Rails

    Right, it's hard to choose the right balance of utility lands to fixing to spells. I think my original theory behind the MDFCs was that they were going to be cards you wanted to play as spells roughly as often as you wanted to play them as lands, which just doesn't feel like the case. I think...
  2. TrainmasterGT

    Highball: Legacy of the Rails

    Digging Through Time Part 5&7/8ths I'm still not in a position where I'm ready to write the actual article series about this Cube so here we are again, talking about mechanics! I'm going to actually share the list this time because I already have a working version of the Cube that I've been...
  3. TrainmasterGT

    Card/Deck Single Card Spotlight

    All this deck needs is an Urza's Bauble and we'd be off to the races!
  4. TrainmasterGT

    General Weekly Fun Q: What is your most expensive card?

    Currently, my most expensive card is the Tolarian Academy I inherited from my cousin. Tolarian Academy Fun fact, the idea that sparked my 360/100 Contest Storm Cube was an earlier attempt to build a "budget" broken cards cube to match with my Tolarian Academy. I promptly abandoned that project...
  5. TrainmasterGT

    General Fight Club

    Why do you always accuse people of trolling when they disagree with you? You asked for additional evidence to pass the trial you set, and I did that. That's not trolling, I was trying to engage in this conversation in good faith. It's like you don't want to admit that my position has merit so...
  6. TrainmasterGT

    General Fight Club

    Flavor is an integral part of Magic's design. Without the fantasy skin over the game, everything would just be a bunch of numbers and markers to indicate game function. That's not a flaw, it's arguably the reason why Magic was able to become successful in the first place. Likewise, there are...
  7. TrainmasterGT

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    I don't think this is a hot take at all, drafting this set has felt less like playing a retail booster draft and more like playing a Cube. They did a really good job of layering the archetypes and keeping the format open-ended while still having very in-depth synergy decks.
  8. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    I've been playing this card in my Cube recently since it was a powerful standard card back in the day, and I think it's ok. A lot of this card's power came from having multiple copies in decks that were ramping a ton with Nykthos, Shrine to Nyx. It was possible to be making three 2/2s a turn...
  9. TrainmasterGT

    General Fight Club

    That's not how WOTC designs enchantment creatures anymore. For original Theros only, the Enchantment creatures were all given enchantment-like effects to fit the "gift from the gods" flavor that they were attempting to capture. However, in subsequent uses of enchantment creatures, they've chosen...
  10. TrainmasterGT

    General Custom Cards: The Lab

    I gotchu fam: This probably isn't exactly what you're looking for, but I have played with this several times over the past couple years and the gameplay is just really good. It's the only member of this Mage cycle I haven't wanted to redesign at this point.
  11. TrainmasterGT

    General Fight Club

    Pretty easy companion here. Companion is: -A playable aggro card. -Not parasitic to any one archetype. -Has relevant types. -Is a dog. That last point alone is really enough to push it over if you can only pick one TBH.
  12. TrainmasterGT

    General Untap-Based Ramp

    {1}{G} or no guts.
  13. TrainmasterGT

    General Untap-Based Ramp

    I used to play this archetype back in the day, and it was fun, but it was always just small package as part of a larger mana-dork-based ramp deck. Arbor Elf, Utopia Sprawl, and Wild Growth are already cards anyone trying to make a consistent early ramp deck work would likely be playing...
  14. TrainmasterGT

    General CBS

    I laughed out loud reading this :D
  15. TrainmasterGT

    General CBS

    I don't agree with this assessment after having played with these cards over the weekend. Most of these cards are expensive enough to channel, even with cost reduction, that they can be a bit clunky to use as anything other than lands. I had Otawara, Soaring City in my prerelease deck, and I...
  16. TrainmasterGT

    General 2 Card Archetype [Shitpost]

    I mean, the only reason people are excited about this card is that it's a powerful engine that doesn't need a lot of extra support to be good. I would say yes.
  17. TrainmasterGT

    General Weekly Fun Q: Which was your favorite Standard meta?

    I think my answer should be pretty obvious... There were so many cool cards! I can't fit them all!
  18. TrainmasterGT

    Mordor's Cube (The Ship of Theseus)

    Great post as always parker! This is actually something I've done in the current version of my own Cube to some extent. I will say, though, that I'm not 100% pleased with the results. But first, I need to give you some context because my decision-making process in this matter came from a...
  19. TrainmasterGT

    General CBS

    That's basically where I am with counters. While there are a lot of interesting cards that have the word counter on them, they all just kind of feel a bit surfacy. Sure, there are plenty of good cards that just happen to use counters, which would indicate the mechanic is good for making into a...
  20. TrainmasterGT

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Devoted Druid Swift Reconfiguration Infinite mana all thanks to cupholders.
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