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  1. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    This whole line of conversation reminded me of this old gem by Frank Lepore. Cathartic stuff.
  2. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Does anyone here run it, or would run it? Its going to be 14 damage without blockers, if you curve out into it (summoning sickness on the 8th land). Its a lot worse than craterhoof.
  3. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    That was a really great post ahadaban, and there were a few things I wanted to tease out of it. 1. Power Level Thank you for providing those power level rankings from 2009. I had stopped playing magic right before Lorwyn was released, so that was an eye-opener and really clarified your...
  4. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    What I want is for people to not be looking at a card in the cube and completely understanding it at a glance. I will 100% back running those relationships at low density. If a player has an experience where an edict effect saves them against a hardened threat, and goes into the next draft...
  5. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    In a lot of RT formats, trinket mage is pretty bad, because it just doesn't have a wealth of targets to hit. At lower power level, it has a ton of great targets, and at the higher power level (I would assume) it also has great targets (lotus etc.). You are better off running vend. clique in...
  6. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Our drafts are pretty regular and we have the same core of people, so pretty consistent. We do normal drafts of three, 15 card packs. That cube has been pretty heavily drafted between my drafts, Modins, and all of the "featured cube" drafts. The issue I'll traditionally run into isn't so...
  7. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Thats very good, so in terms of threat removal relationships we would be adding depth by making it harder to figure out how threats and removal are supposed to be interacting in the format. I like that encapsulation. One of the interactions I run that occastionally comes up is somnophore...
  8. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Thank you, thats very helpful. I'm having a hard time, however, conceptualizing that depth in a way that I can port it over to other types of cubes, which is why I made the thread. Do you have any thoughts on designing a format so it includes "metagame fluctuations"? Especially from the...
  9. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    I would like to not have a page of arguments over the correct usage of the term metagame, or whether the extra credits crew consists of idiots or not.
  10. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    It does feel like its gotten to that point /sigh
  11. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Thats great, except FSR already deconstructed the video in a way that was helpful many pages ago. I kind of want to move on at this point. If you dislike the semantics thats fine, but please give me a sound term that I can use that communicates effectively the way people have been reacting to...
  12. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Ugh, this is exactly what I hoped to avoid: tedious semantics arguments and a brewing flame war. Sorry guys.
  13. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    I've not been responding to your posts because you keep on wanting to argue the same non-issues over and over again, and I figured it would just lead to a non-constructive argument. I will link you back to this post and this post. I'm not sure how much more clear I can be that I am not...
  14. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Look no further than here. I finished up my experiment from pages ago. This is short the rest of the BOZ lands that have yet to be printed, but I wanted to experiment with removal and threat relationships. 360 design, close power band, and I tried to run only cards that have been vetted in our...
  15. Grillo_Parlante

    This is My Cube

    How many drafters do you normally play with? Cubetutor defaults to 8 when I go to do a practice draft, and at 270 I doubt its that many. From eyeballing the list though, it looks good. Just a nice clean limited experience. From your above post it sounds like you are just starting with your...
  16. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Don't really have ways to protect bouncelands, though I suppose you could put counterspells and discard in that camp. If a player wants to counter play, they can make changes to their mana base or deck structure, which provides its own set of strategic rewards. The blue bounce effects (or the...
  17. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Of the 8 cards I mentioned, 4 of them I would consider strongly favored to find their way into a final 40, while the other 4 are more contextually, and do not fit in every deck. This means that their popularity as disruptive pieces can wax and wane in accordance with what the meta is doing. Once...
  18. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    This isn't bad, though its again simplistic, but we're at last moving forward somewhat. I think it might be better to step back and look at this from a macro level. Even when you're choosing to frame this as the most anemic meta response ever, you can at least still see a meta response, which I...
  19. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Ok, this is what I mean. I just addressed this: 1. No one at this point should be discussing whether you can produce a truly cyclical relationship or not. We dealt with this back on page 1, and I provided two links to posts that directly address it, on this page. 2. This is an unsexy topic...
  20. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    I agree in that framing of it as being hard, and as a complex discussion that isn't very sexy. I certainty don't have all of the answers, and its helpful to be able to bounce ideas off of people to better inform my own ideas. Chris' framing of it as a dynamic metagame is really good, as was...
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