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  1. Grillo_Parlante

    Card/Deck Control Cards that other decks will play

    Gideon's reproach and condemn seem ok, the rest just look like awkward bad removal that will put the control deck in a bad spot if they can't clog the ground with early blockers in a fast meta. Blas. act is a fun card, but really awkward; it always felt like a Timmy card for Spikes.
  2. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    The thread never got off the ground. I really like this forum, but if it has one glaring blind spot its meta game design. This is not my first attempt, nor will it likely be my last. I thought I might be able to succeed here because I actually had managed to construct a meta game driven...
  3. Grillo_Parlante

    Card/Deck Control Cards that other decks will play

    @ safra: I meant more that players have to have time to cast those spells. If the format is structured in a way where executing a control game plan means you are constantly falling behind, it won't be viable in that meta without more significant changes. Not taking a jab at your format, just...
  4. Grillo_Parlante

    Card/Deck Control Cards that other decks will play

    Its also worth mentioning that the more a format is about low cost, high quality cards and spell velocity, the harder it is going to be to sell people on mana intensive reactive control cards.
  5. Grillo_Parlante

    Card/Deck Control Cards that other decks will play

    Looking over your list you don't seem to have many ways to reward reactive gameplay. Card advantage discard in black, raw card draw in blue and black, and more sweepers in white, black, and red would be nice. I think your basic problem is that you cut control from the cube.
  6. Grillo_Parlante

    General Makin' a dragon cube!

    Here are a few articles that might help: ROE draft primer Ars Arcanum article on ROE limited To sum: removal was strong, but within the context of the set, it was outclassed by the threats. That makes sense when you think about it, because you don't want to dump 6-8 mana into a threat, and...
  7. Grillo_Parlante

    General Makin' a dragon cube!

    This is really good, and you should be able to get a pretty enjoyable format out of it. I don't think you could have asked for a more perfect blue print than this. I'm imagining a rampy format with players being asked to manage their mana well (rather then generating card advantage), threats...
  8. Grillo_Parlante

    Card/Deck Single Card Spotlight

    I run it in a low power environment with double strike guys, and its fine as well as a lot of fun. Its about the safest combo you can run in a cube thats still good. The difference between this and splinter twin, is that you have to actually connect with a non-evasive creature.
  9. Grillo_Parlante

    General Fight Club

    I pretty much hate any aggro card, being presented as an aggro card, that costs 4cc. Aggro decks should be looking to maximize the number of spells they are running, in order to generate better top decks in the event they didn't close the game out earlier. At that point they either need to...
  10. Grillo_Parlante

    General Weird unfinished ideas for inspiration / random brainstorming

    I don't think this is that weird actually. We were talking about something similar in the simic thread: basically this is a spell velocity deck, but instead of generating horizontal growth it generates vertical growth (which is arguably worse), with cheap cantrips, frantic search, cheap...
  11. Grillo_Parlante

    General Life Gain as a Thing

    I think the important thing that distinguishes control from other archetypes is that it is reactive in nature, with a focus on card advantage. Eventually its ability to present answers should out pace the opponents ability to present threats, and at that point the control deck can leisurely...
  12. Grillo_Parlante

    General Life Gain as a Thing

    Its just too narrow and underpowered for most cubes. Karlov is i.m.o runnable, but it should be done within an aristocrats type package, where you are already gaining life for sacrificing things, and value reanimating cards that are CC 3 or less. B/W Life pay, on the other hand, is fine
  13. Grillo_Parlante

    Card/Deck Single Card Spotlight

    magma spray touch of the void anger of the gods Edit: Forgot brutal expulsion
  14. Grillo_Parlante

    General Modular Cube

    Here you go guys, here is the link to his thread. Hope it helps.
  15. Grillo_Parlante

    General Modular Cube

    Ahadaban has a modular cube, and you can see his posts in the cube list part of the forum. Your problem though is that 540 is huge, and can support way more than ten archetypes. It would be easier to go to 360, or maybe up to 400ish. That way you have a strong core to develope and have 40 or...
  16. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Yeah, this is good. I've talked about this a little bit before, and safra runs it in her cube. I never took into account the planeswalkers before though, or chimeric mass. We were thinking of it in terms of dash guys that hurt sorcery speed removal, which makes instant speed removal better...
  17. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    See, Chris you are a natural. We will avoid the research paper (the absence of which has been the source of my headache I think), and just lay out a visual example. Added Mire boa river boa auriok salvagers phyrexian revoker reclamation sage kher keep oblivion ring galvanic juggernaut...
  18. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    In the hopes that we can get back on topic, let me present the issue somewhat differently, in the form of a forum game. You guys keep on saying you want to "maximize interaction." Ok, thats fine, and in the spirit of that, lets think about how one could maximize interactions between the below...
  19. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Yes, I mentioned this before: first order optimal strategies, rather than optimal strategies. Things like ramp, or good stuff. Sure, and this thread is about an alternate way to approach the problem that doesn't involve constantly making changes to a format, and isn't soft to player...
  20. Grillo_Parlante

    General How to make white aggro not suck.

    Champion of the parish is still your best bet imo: works with verical growth, rewards horizontal growth, and benefits from recurring human cards. The rest of the cards in the section should work around those themes. Let us also not forgot double strike.
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