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  1. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Great, so now we can get back on topic; I'm glad that we have been in agreement all this time. This is exactly what I want to be fostering. So, the original proposal was to present a slightly pushed card, which causes the evaluation of another card to change, which than causes the evaluation...
  2. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    So...heres the thing. The video lays out a concept, provides a list of elements, and than selected a number of examples that it viewed as illustrative of those elements. Here, clearly, the illustrative examples provided, are occluding the actual topic. This happens sometimes in discussion, but...
  3. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    I would suggest focusing less on the video and more on the elements of the idea, which I attempted to present in the OP. I provided some real life examples from cube, which I think are helpful. The thing with rhetoric to remember, is that just because an idea is presented poorly, dosen't mean...
  4. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    This is really interesting, I feel like this idea of perfect imbalance is almost a rorschach test of what people think of imbalance in general. If imbalance is a natural part of cube, why not try to exploit it to at least extend the discovery phase for as long as possible?
  5. Grillo_Parlante

    General Narrow Card Injection

    The two cards there I want to see succeed the most are lab. maniac and haakon
  6. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    If you play on MTGO you can add me: Grillo_Parlante. I really like the format, but I kind of got tired of only 4 decks really mattering. Flame slash was ran in goblins, and the U/R delver decks that were so popular when treasure cruise was legal, as well as RUG tron, and in affinity I think...
  7. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    I think you may have just solved your own format :p
  8. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Yeah well....like I said, wish they had a transcript. Than I could just cut out and repackage everything to save the pain.
  9. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    We're not talking about constantly changing one specific game though: we are talking about designing the game so it can self perpetuate itself as long as its able, hopefully indefinitely. The fact that you could just play a different game seems more like a self-imposed intellectual dead...
  10. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    The difference between "keeping the meta fresh" via constant tinkering and "improving the gameplay of the cube" seem a bit semantical. You can never really separate these two concepts completely. One of the bi products of constant tinkering is that the meta never has to settle and function on...
  11. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    In real life thats actually something that happened. Troll (and lumberknot) found themselves on the short end of more than a few goblin bushwhacker charges. Another cute play against durable threat decks has been chump->sacrifice with tymaret, the murder king to slowly bleed them to death. It...
  12. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    You have to keep in mind that the troll example is a very simplified example for illustrative purposes, but to stick with the example, the durable threat deck you are drafting now has to balance between buffs, fodder, and threats. If edicts are not being prioritized in the draft environment, you...
  13. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    The way it works over here is that players change their draft strategy based on perceived strategic needs. There is a finite supply yes, but people are competing over that finite supply based on their card evaluations, which reflects the metagame if one exists. If a player "wants" more edicts...
  14. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    Thanks for the responses everyone. I think thats more a reflection of density issues with certain cards. The easiest rebuttal I can offer are the 20 bouncelands (40 CIPT lands) from the penny cube: thats not a fixed resource, but at that density its pretty close to it, and is probably the...
  15. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    They had another video, which is connected with this idea, but it was basically amounted to it being healthy to have some sort of "noob cannon" in a game, and that is sort of the standard I've been using for questions like this. The actual argument is kind of awkward to apply to magic, but one...
  16. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    You can theoretically go pretty high power, and the original foundation for those riptide style cubes was based on a cyclical relationship from legacy. flooded strand tundra wasteland stifle I've been hating on wasteland lately, but maybe the question is more about finding ways to better...
  17. Grillo_Parlante

    General [Design Discussion] Perfect Imbalance

    So I stumbled across this old extra credits video Which got me thinking about a few things. The basic idea is that games are made more interesting by having a meta game, and you create meta games by including a certain level of deliberate imbalance. I wish they had a transcript instead of...
  18. Grillo_Parlante

    General Shadow over Innistrad - April 2016 Trailer

    Little known fact: the fly was originally a short story printed in playboy. And to think no one ever believed me when I told people I read playboy for the horrific stories of corporeal transgression...
  19. Grillo_Parlante

    General Fight Club

    Another vote for both: demise is valuable as a high power but reasonably conditioned removal piece, while cut provides raw power for black spot removal. Conditionality, as a form of deliberate imbalance to keep any one play style from becoming dominate or stale is important, but you also want...
  20. Grillo_Parlante

    Card/Deck scape familiars

    I run all of these, but for thornscape, and you know the power level I am working with. Really like them. They won't solve your midrange problem, as that is just way beyond what these little guys can do, but I have had nothing but good experiences with them so far. Nightscape is something...
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