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  1. Aston

    General Optimal Draft Variants for Less than 8 Players

    I've got a four player draft planned for this weekend and I will probably try this out. I usually do 5 packs of 9 for 4 players, which I do like, but having the overall card pool be greatly reduced can be an issue.
  2. Aston

    General Custom Cards: The Lab

    It also seems like a lot of the time you're going to get a pack with two cards in it, this and something unusable, and you hatedraft this to stop someone else getting the bonus.
  3. Aston

    General On clones

    On the other hand, it is useful to have first pickable cards that don't tunnel you into a specific archetype straight away. Being able to stay open and see what's flowing is good drafting and having cards that allow that is important.
  4. Aston

    General Custom Cards: The Lab

    Something like this might also be a good way to reintroduce ante. If you've listened to the latest episode of Limited Resources, it's a "set review" of Alpha and they talk about ante in that. The main problem is that losing an important card you own is a real feel bad moment, but when it's...
  5. Aston

    General Custom Cards: The Lab

    I like the idea of cards caring about the draft process itself as it feels like a sort of Un-set/Conspiracy design (which I'm a fan of) in an area which Wizards can't really venture into. The specific designs you've posted are probably a bit too swingy, but something like: Mindswapper...
  6. Aston

    Card/Deck Low Power Card Spotlight

    If it doesn't work out you could also try Shrine of Loyal Legions Which is one I've been trying to get into my list for a while
  7. Aston

    General GRBS colorless pack 1 pick 1 cards

    There are a couple of reasons why I don't think EDH is a good format: 1. The "Social Contract" and the idea that in order to have a good EDH game you have to be playing for fun and not to win. Whenever the "fun" way to play a game and the "best" way to play a game are at odds, it's poorly...
  8. Aston

    General GRBS colorless pack 1 pick 1 cards

    I've been doing this for a while and I like the results a lot. It means you have to be cleverer about getting your sword hits in as you can't rely on it to be unblockable, and doesn't remove counterplay from the opponent by cutting off their creature removal.
  9. Aston

    Card/Deck Single Card Spotlight

    One thing that is a bit weird about Eternalize is that none of the eternal creatures in the set are 4/4s, and they all (mostly? I didn't check) have Afflict which I don't think any of the Eternalize cards do. So there's kind of two different types of eternal which is slightly jarring.
  10. Aston

    General Colorless Activation Lands

    In the context of Cube Love: Wasteland Mutavault Rishadan Port Hate Strip Mine Cavern of Souls Maze of Ith There are plenty more I wouldn't play but I wouldn't say I actually hate any of them.
  11. Aston

    General Interesting p1p1 green cards

    Gaea's Cradle Survival of the Fittest Primeval Titan Birthing Pod
  12. Aston

    General Alternative Resource Systems

    I was also going to mention Battle Box Magic, where you have a shared library you draw from with no lands, and a set aside pile of 5 basics and 5 ETB tapped duals that you can play one of each turn. It's like a cross between Magic and Hearthstone where you always get 1 land per turn, although...
  13. Aston

    General Alternative Resource Systems

    A big difference between Hearthstone and Magic is that in Hearthstone mana doesn't have any colour, and they get around the problem of people playing all the best cards by splitting them up into classes that can only use their own or neutral cards. I much prefer the Magic risk/reward system of...
  14. Aston

    General Alternative Combat Systems

    That last sentence was rather negative but I do like the game a lot, just not the tournament decks. Playing with just the starter pack or with just a few extra cards was really fun.
  15. Aston

    General Alternative Combat Systems

    There's also the way Netrunner approaches "combat" with its run system. It's asymmetric so one player is always the attacker and one the defender, with the defender (the Corp) having various servers in which it can hide objectives the attacker (the Runner) needs to steal, which it does by...
  16. Aston

    General The Draft Exchange

    How has As Foretold been performing? That's a sweet card.
  17. Aston

    General Alternative Combat Systems

    There's some games which have a "lane" system as well - the only one I've played is the Heroes of Might and Magic TCG but I think the Elder Scrolls TCG has it as well. When you play a creature, you assign it to a particular lane, and it can either attack opposing creatures in that lane or the...
  18. Aston

    General Rivals of Ixalan (RIX) Spoilers

    It's kind of interesting as an alternative to Exploration that's worse early but a better topdeck in the lategame. It's also more easily tutorable.
  19. Aston

    General Rivals of Ixalan (RIX) Spoilers

    Snatchcaster Mage? Backcaster Mage? Snapcaster Thief?
  20. Aston

    General Unstable Spoiler Unthread

    I don't know how hard it would be to program but you could also do it like the Jhoira avatar on MTGO which gives three random instants/sorceries and then you choose one to cast, limited by mana cost like Onder suggests.
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