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  1. Fulcrum

    Card/Deck Madness Theme

    I'm trying to work these kinds of synergies into my cube as I reconstruct it and have looked at a lot of these cards. I haven't finished it yet so much of what I'm about to say is theorycrafting. I agree that white's role in a theme like this is reanimator. I think the best place to house this...
  2. Fulcrum

    Card/Deck Single Card Spotlight

    This with Psionic Blast and Imprisoned in the Moon might solve the problem of UG decks not having access to removal. Kind of like a permanent Snakeform that doesn't draw a card.
  3. Fulcrum

    General Fight Club

    I'm looking to try this guy in my RG section. Burning-Tree Shaman I think he fits pretty well into the RG beats deck and his trigger can help push a little bit of damage through without being ridiculously oppressive like Ruric Thar.
  4. Fulcrum

    General Fight Club

    I think it depends on what other RG cards you're running as well as whether you are supporting Natural Order, Reanimation, and ramp type strategies. I personally dislike Ruric Thar the most, it just seems like the most unfun out of the 3 to play with. I think between Xenagos and Atarka I...
  5. Fulcrum

    General Fight Club

    Whispers of the Muse vs. Mystic Speculation
  6. Fulcrum

    Card/Deck Revisiting Zombies

    Skaab Ruinator This guy seems reasonable too. He seems good with Birthing Pod and Eldritch Evolution Fatestitcher Some people tried Fatestitcher once right? Prized Amalgam Also remembered we just got this guy if you want to deep on the theme. He plays nicely with your Gravecrawlers...
  7. Fulcrum

    General Fight Club

    TimbermareSurrak, the Hunt Caller VengevineGiant Solifuge What do you guys think about these guys? I'm trying to support big zoo and green aggro. Timbermare seemed really interesting to me until I realized it's basically a green lava axe. Does anyone have any experience with it?
  8. Fulcrum

    Sets [EMN] Eldritch Moon Spoilers Thread

    I think I'm going to have Hanweir Garrison in the main draft and Hanweir Battlements in the utility land draft. I like both cards on their own and if they ever come together it'll make for a neat story.
  9. Fulcrum

    General Fight Club

    Which one of these do you guys like the most? How many of these effects are too many for a small cube? I've become enamored with this effect after seeing it in Death's Shadow Aggro. Assault Strobe Temur Battle Rage Armed // Dangerous
  10. Fulcrum

    General Fight Club

    Choose Two Glory Reveillark Karmic Guide
  11. Fulcrum

    General CBS

    I've never seen Volrath's Shapeshifter before. It looks really intriguing. Does anyone have any experience with it? Also, does anyone have experience running Tireless Tribe?
  12. Fulcrum

    General Fight Club

    Wall of RootsSylvan caryatid vs Deathcap Cultivator Rattleclaw Mystic I feel like the top two are more powerful in a vacuum but I like that the bottom two have synergy with human tribal themes while still being serviceable mana creatures a green deck would be interested in. Thoughts?
  13. Fulcrum

    General MODO Cube Redesign

    The changes were described here, #mce_temp_url# and basically boiled down to replacing bugged cards.
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